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fix(mobile): more efficient loading local image on ios (#13426)
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commit
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1 changed files with 8 additions and 34 deletions
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@ -7,8 +7,6 @@ import 'package:cached_network_image/cached_network_image.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/painting.dart';
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import 'package:immich_mobile/entities/asset.entity.dart';
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import 'package:immich_mobile/entities/store.entity.dart';
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import 'package:immich_mobile/services/app_settings.service.dart';
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import 'package:photo_manager/photo_manager.dart' show ThumbnailSize;
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/// The local image provider for an asset
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@ -19,12 +17,6 @@ class ImmichLocalImageProvider extends ImageProvider<ImmichLocalImageProvider> {
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required this.asset,
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}) : assert(asset.local != null, 'Only usable when asset.local is set');
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/// Whether to show the original file or load a compressed version
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bool get _useOriginal => Store.get(
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AppSettingsEnum.loadOriginal.storeKey,
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AppSettingsEnum.loadOriginal.defaultValue,
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);
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/// Converts an [ImageProvider]'s settings plus an [ImageConfiguration] to a key
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/// that describes the precise image to load.
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@override
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@ -68,34 +60,16 @@ class ImmichLocalImageProvider extends ImageProvider<ImmichLocalImageProvider> {
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}
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if (asset.isImage) {
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/// Using 2K thumbnail for local iOS image to avoid double swiping issue
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if (Platform.isIOS) {
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final largeImageBytes = _useOriginal
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? await asset.local?.originBytes
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: await asset.local
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?.thumbnailDataWithSize(const ThumbnailSize(3840, 2160));
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if (largeImageBytes == null) {
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throw StateError(
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"Loading thumb for local photo ${asset.fileName} failed",
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);
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}
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final buffer = await ui.ImmutableBuffer.fromUint8List(largeImageBytes);
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final File? file = await asset.local?.originFile;
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if (file == null) {
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throw StateError("Opening file for asset ${asset.fileName} failed");
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}
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try {
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final buffer = await ui.ImmutableBuffer.fromFilePath(file.path);
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final codec = await decode(buffer);
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yield codec;
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} else {
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// Use the original file for Android
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final File? file = await asset.local?.originFile;
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if (file == null) {
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throw StateError("Opening file for asset ${asset.fileName} failed");
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}
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try {
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final buffer = await ui.ImmutableBuffer.fromFilePath(file.path);
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final codec = await decode(buffer);
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yield codec;
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} catch (error) {
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throw StateError("Loading asset ${asset.fileName} failed");
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}
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} catch (error) {
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throw StateError("Loading asset ${asset.fileName} failed");
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}
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}
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