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msfs-popout-panel-manager/WpfApp/OnScreenMessageDialog.xaml.cs
2022-02-06 13:24:59 -05:00

71 lines
2.6 KiB
C#

using MahApps.Metro.Controls;
using MSFSPopoutPanelManager.Provider;
using System;
using System.Diagnostics;
using System.Drawing;
using System.Windows;
using System.Windows.Interop;
namespace MSFSPopoutPanelManager.WpfApp
{
/// <summary>
/// Interaction logic for OnScreenMessageDialog.xaml
/// </summary>
public partial class OnScreenMessageDialog : MetroWindow
{
public MessageIcon MessageIcon { get; set; }
public OnScreenMessageDialog(string message) : this(message, MessageIcon.Info, 2) { }
public OnScreenMessageDialog(string message, MessageIcon messageIcon) : this(message, messageIcon, 2) { }
public OnScreenMessageDialog(string message, int duration) : this(message, MessageIcon.Info, duration) { }
public OnScreenMessageDialog(string message, MessageIcon messageIcon, int duration)
{
InitializeComponent();
this.DataContext = this;
this.Topmost = true;
this.txtMessage.Text = message;
MessageIcon = messageIcon;
this.Loaded += (sender, e) =>
{
var dialogHandle = new WindowInteropHelper(Window.GetWindow(this)).Handle;
var simulatorProcessHandle = DiagnosticManager.GetSimulatorProcess().Handle;
Rectangle rectangle;
PInvoke.GetWindowRect(DiagnosticManager.GetSimulatorProcess().Handle, out rectangle);
Rectangle clientRectangle;
PInvoke.GetClientRect(DiagnosticManager.GetSimulatorProcess().Handle, out clientRectangle);
var x = Convert.ToInt32(rectangle.X + clientRectangle.Width / 2 - this.Width / 2);
var y = Convert.ToInt32(rectangle.Y + clientRectangle.Height / 2 - this.Height / 2);
Debug.WriteLine($"Game Location: X:{rectangle.X} Y:{rectangle.Y}");
Debug.WriteLine($"Game Rectangle: Width:{clientRectangle.Width} Height:{clientRectangle.Height}");
Debug.WriteLine($"Message Dialog Location: X:{x} Y:{y}");
PInvoke.MoveWindow(dialogHandle, x, y, Convert.ToInt32(this.Width), Convert.ToInt32(this.Height), false);
};
System.Timers.Timer timer = new System.Timers.Timer();
timer.Elapsed += (sender, e) =>
{
Application.Current.Dispatcher.Invoke(() =>
{
this.Close(); timer.Enabled = false;
});
};
timer.Interval = duration * 1000;
timer.Enabled = true;
}
}
public enum MessageIcon
{
Info,
Success,
Failed
}
}