mirror of
https://github.com/hawkeye-stan/msfs-popout-panel-manager.git
synced 2024-11-25 15:20:10 +00:00
81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using MahApps.Metro.Controls;
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using MSFSPopoutPanelManager.Provider;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Windows;
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using System.Windows.Interop;
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namespace MSFSPopoutPanelManager.WpfApp
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{
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/// <summary>
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/// Interaction logic for OnScreenMessageDialog.xaml
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/// </summary>
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public partial class OnScreenMessageDialog : MetroWindow
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{
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public MessageIcon MessageIcon { get; set; }
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public OnScreenMessageDialog(string message) : this(message, MessageIcon.Info, 2) { }
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public OnScreenMessageDialog(string message, MessageIcon messageIcon) : this(message, messageIcon, 2) { }
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public OnScreenMessageDialog(string message, int duration) : this(message, MessageIcon.Info, duration) { }
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public OnScreenMessageDialog(string message, MessageIcon messageIcon, int duration)
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{
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InitializeComponent();
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this.DataContext = this;
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this.Topmost = true;
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this.txtMessage.Text = message;
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MessageIcon = messageIcon;
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this.Loaded += (sender, e) =>
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{
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var winObj = Window.GetWindow(this);
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if (winObj != null)
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{
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var window = new WindowInteropHelper(winObj);
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if (window != null)
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{
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var dialogHandle = window.Handle;
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var simulatorProcessHandle = DiagnosticManager.GetSimulatorProcess().Handle;
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Rectangle rectangle;
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PInvoke.GetWindowRect(DiagnosticManager.GetSimulatorProcess().Handle, out rectangle);
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Rectangle clientRectangle;
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PInvoke.GetClientRect(DiagnosticManager.GetSimulatorProcess().Handle, out clientRectangle);
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var x = Convert.ToInt32(rectangle.X + clientRectangle.Width / 2 - this.Width / 2);
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var y = Convert.ToInt32(rectangle.Y + clientRectangle.Height / 2 - this.Height / 2);
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Debug.WriteLine($"Game Location: X:{rectangle.X} Y:{rectangle.Y}");
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Debug.WriteLine($"Game Rectangle: Width:{clientRectangle.Width} Height:{clientRectangle.Height}");
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Debug.WriteLine($"Message Dialog Location: X:{x} Y:{y}");
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PInvoke.MoveWindow(dialogHandle, x, y, Convert.ToInt32(this.Width), Convert.ToInt32(this.Height), false);
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}
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}
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};
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System.Timers.Timer timer = new System.Timers.Timer();
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timer.Elapsed += (sender, e) =>
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{
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Application.Current.Dispatcher.Invoke(() =>
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{
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this.Close(); timer.Enabled = false;
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});
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};
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timer.Interval = duration * 1000;
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timer.Enabled = true;
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}
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}
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public enum MessageIcon
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{
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Info,
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Success,
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Failed
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}
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}
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