mirror of
https://github.com/hawkeye-stan/msfs-popout-panel-manager.git
synced 2024-11-22 13:50:14 +00:00
258 lines
No EOL
11 KiB
C#
258 lines
No EOL
11 KiB
C#
using MSFSPopoutPanelManager.DomainModel.Profile;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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using System.Threading;
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using WindowsInput;
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namespace MSFSPopoutPanelManager.WindowsAgent
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{
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public class InputEmulationManager
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{
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const uint MOUSEEVENTF_LEFTDOWN = 0x02;
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const uint MOUSEEVENTF_LEFTUP = 0x04;
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const uint MOUSEEVENTF_RIGHTDOWN = 0x08;
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const uint MOUSEEVENTF_RIGHTUP = 0x10;
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const uint KEYEVENTF_EXTENDEDKEY = 0x01;
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const uint KEYEVENTF_KEYDOWN = 0x0;
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const uint KEYEVENTF_KEYUP = 0x2;
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const uint VK_RMENU = 0xA5;
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const uint VK_LMENU = 0xA4;
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const uint VK_LCONTROL = 0xA2;
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const uint VK_RCONTROL = 0xA3;
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const uint VK_SPACE = 0x20;
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const uint VK_ENT = 0x0D;
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const uint KEY_0 = 0x30;
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private static InputSimulator InputSimulator = new InputSimulator();
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public static void LeftClick(int x, int y)
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{
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PInvoke.SetCursorPos(x, y);
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Thread.Sleep(300);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
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Thread.Sleep(200);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
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Thread.Sleep(200);
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}
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public static void LeftClickFast(int x, int y)
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{
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
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Thread.Sleep(50);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
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}
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public static void PopOutPanel(int x, int y, bool useSecondaryKeys)
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{
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Debug.WriteLine($"Pop out panel at: {x}/{y} ...");
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PInvoke.SetForegroundWindow(WindowProcessManager.SimulatorProcess.Handle);
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MoveAppWindowFromLeftClickPoint(x, y);
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LeftClick(x, y);
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if (useSecondaryKeys)
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{
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InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.LCONTROL);
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InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.RCONTROL);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
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Thread.Sleep(200);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RCONTROL);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.LCONTROL);
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Thread.Sleep(100);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RCONTROL); // resend to make sure Ctrl key is up
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.LCONTROL);
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}
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else
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{
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InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.RMENU);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
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Thread.Sleep(200);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RMENU);
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Thread.Sleep(100);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RMENU); // resend to make sure Alt key is up
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}
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}
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public static void CenterView()
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{
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Debug.WriteLine("Centering view......");
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var hwnd = WindowProcessManager.SimulatorProcess.Handle;
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PInvoke.SetForegroundWindow(hwnd);
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Thread.Sleep(200);
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// First center view using Ctrl-Space
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PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYDOWN, 0);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(200);
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}
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public static void SaveCustomView(string keybinding)
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{
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Debug.WriteLine("Saving custom view...");
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var hwnd = WindowProcessManager.SimulatorProcess.Handle;
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uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
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PInvoke.SetForegroundWindow(hwnd);
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Thread.Sleep(200);
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// Set view using Ctrl-Alt-0
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PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(200);
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}
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public static void LoadCustomView(string keybinding)
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{
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Debug.WriteLine("Loading custom view...");
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// First center view to make sure recalling custom camera works on the first press
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CenterView();
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uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
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// Then load view using Alt-0
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PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(200);
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}
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public static void ToggleFullScreenPanel(IntPtr hwnd)
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{
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PInvoke.SetForegroundWindow(hwnd);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYDOWN, 0);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(200);
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}
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public static void RefocusGameWindow(PanelType panelType)
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{
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var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
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PInvoke.SetCursorPos(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
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}
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private static (int?, int?) GetGameWindowLeftClickPoint(int x, int y)
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{
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var applicationRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.GetApplicationProcess().Handle);
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var applicationRightEdge = applicationRectangle.X + applicationRectangle.Width;
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var applicationBottomEdge = applicationRectangle.Y + applicationRectangle.Height;
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var gameRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
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int offset = 10;
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if (!IsPointWithinRectangle(x, y, applicationRectangle))
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return (x, y);
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// Try lower right corner (higher than bottom edge)
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if (IsPointWithinRectangle(applicationRightEdge + offset, applicationBottomEdge - offset, gameRectangle))
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return (applicationRightEdge + offset, applicationBottomEdge - offset);
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// Try upper right corner (lower than title bar)
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if (IsPointWithinRectangle(applicationRightEdge + offset, applicationRectangle.Top + offset, gameRectangle))
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return (applicationRightEdge + offset, applicationRectangle.Top + offset);
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// Try lower left corner (higher than bottom edge)
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if (IsPointWithinRectangle(applicationRectangle.X - offset, applicationBottomEdge - offset, gameRectangle))
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return (applicationRectangle.X - offset, applicationBottomEdge - offset);
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// Try upper left corner (lower than title bar)
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if (IsPointWithinRectangle(applicationRectangle.X - offset, applicationRectangle.Top + offset, gameRectangle))
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return (applicationRectangle.X - offset, applicationRectangle.Top + offset);
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// Application window totally overlapping click point
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return (null, null);
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}
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private static void MoveAppWindowFromLeftClickPoint(int x, int y)
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{
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var appHandle = WindowProcessManager.GetApplicationProcess().Handle;
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var applicationRectangle = WindowActionManager.GetWindowRectangle(appHandle);
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if (IsPointWithinRectangle(x, y, applicationRectangle))
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{
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var top = y - applicationRectangle.Height - 50;
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WindowActionManager.MoveWindow(appHandle, applicationRectangle.X, top, applicationRectangle.Width, applicationRectangle.Height);
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}
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}
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private static bool IsPointWithinRectangle(int x, int y, Rectangle rect)
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{
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var rightEdge = rect.X + rect.Width;
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var bottomEdge = rect.Y + rect.Height;
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return x >= rect.X && x <= rightEdge && y >= rect.Y && y <= bottomEdge;
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}
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#region Deprecated
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public static void RightClickGameWindow()
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{
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if (WindowProcessManager.SimulatorProcess == null)
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return;
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var gameRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
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var gameCenterPointX = gameRectangle.X + gameRectangle.Width / 2;
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var gameCenterPointY = gameRectangle.Y + gameRectangle.Height / 2;
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var (x, y) = GetGameWindowLeftClickPoint(gameCenterPointX, gameCenterPointY);
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PInvoke.SetForegroundWindow(WindowProcessManager.SimulatorProcess.Handle);
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if (x == null || y == null)
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{
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int offset = 10;
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var applicationRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.GetApplicationProcess().Handle);
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// Move app to outside game window
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WindowActionManager.MoveWindow(WindowProcessManager.GetApplicationProcess().Handle, gameRectangle.X + gameRectangle.Width + offset, gameRectangle.Top + gameRectangle.Height + offset, applicationRectangle.Width, applicationRectangle.Height);
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(x, y) = GetGameWindowLeftClickPoint(gameCenterPointX, gameCenterPointY);
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RightClick((int)x, (int)y);
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WindowActionManager.MoveWindow(WindowProcessManager.GetApplicationProcess().Handle, applicationRectangle);
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}
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else
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{
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RightClick((int)x, (int)y);
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}
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}
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public static void RightClick(int x, int y)
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{
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PInvoke.SetCursorPos(x, y);
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Thread.Sleep(300);
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PInvoke.mouse_event(MOUSEEVENTF_RIGHTDOWN, x, y, 0, 0);
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Thread.Sleep(200);
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PInvoke.mouse_event(MOUSEEVENTF_RIGHTUP, x, y, 0, 0);
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PInvoke.SetCursorPos(x + 5, y);
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}
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#endregion
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}
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} |