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msfs-popout-panel-manager/WindowsAgent/InputEmulationManager.cs
2023-07-12 18:47:24 -04:00

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11 KiB
C#

using MSFSPopoutPanelManager.DomainModel.Profile;
using System;
using System.Diagnostics;
using System.Drawing;
using System.Threading;
using WindowsInput;
namespace MSFSPopoutPanelManager.WindowsAgent
{
public class InputEmulationManager
{
const uint MOUSEEVENTF_LEFTDOWN = 0x02;
const uint MOUSEEVENTF_LEFTUP = 0x04;
const uint MOUSEEVENTF_RIGHTDOWN = 0x08;
const uint MOUSEEVENTF_RIGHTUP = 0x10;
const uint KEYEVENTF_EXTENDEDKEY = 0x01;
const uint KEYEVENTF_KEYDOWN = 0x0;
const uint KEYEVENTF_KEYUP = 0x2;
const uint VK_RMENU = 0xA5;
const uint VK_LMENU = 0xA4;
const uint VK_LCONTROL = 0xA2;
const uint VK_RCONTROL = 0xA3;
const uint VK_SPACE = 0x20;
const uint VK_ENT = 0x0D;
const uint KEY_0 = 0x30;
private static InputSimulator InputSimulator = new InputSimulator();
public static void LeftClick(int x, int y)
{
PInvoke.SetCursorPos(x, y);
Thread.Sleep(300);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
Thread.Sleep(200);
}
public static void LeftClickFast(int x, int y)
{
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(50);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
}
public static void PopOutPanel(int x, int y, bool useSecondaryKeys)
{
Debug.WriteLine($"Pop out panel at: {x}/{y} ...");
PInvoke.SetForegroundWindow(WindowProcessManager.SimulatorProcess.Handle);
MoveAppWindowFromLeftClickPoint(x, y);
LeftClick(x, y);
if (useSecondaryKeys)
{
InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.LCONTROL);
InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.RCONTROL);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RCONTROL);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.LCONTROL);
Thread.Sleep(100);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RCONTROL); // resend to make sure Ctrl key is up
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.LCONTROL);
}
else
{
InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.RMENU);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RMENU);
Thread.Sleep(100);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RMENU); // resend to make sure Alt key is up
}
}
public static void CenterView()
{
Debug.WriteLine("Centering view......");
var hwnd = WindowProcessManager.SimulatorProcess.Handle;
PInvoke.SetForegroundWindow(hwnd);
Thread.Sleep(200);
// First center view using Ctrl-Space
PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYUP, 0);
Thread.Sleep(200);
}
public static void SaveCustomView(string keybinding)
{
Debug.WriteLine("Saving custom view...");
var hwnd = WindowProcessManager.SimulatorProcess.Handle;
uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
PInvoke.SetForegroundWindow(hwnd);
Thread.Sleep(200);
// Set view using Ctrl-Alt-0
PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYUP, 0);
Thread.Sleep(200);
}
public static void LoadCustomView(string keybinding)
{
Debug.WriteLine("Loading custom view...");
// First center view to make sure recalling custom camera works on the first press
CenterView();
uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
// Then load view using Alt-0
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
Thread.Sleep(200);
}
public static void ToggleFullScreenPanel(IntPtr hwnd)
{
PInvoke.SetForegroundWindow(hwnd);
Thread.Sleep(500);
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYUP, 0);
Thread.Sleep(200);
}
public static void RefocusGameWindow(PanelType panelType)
{
var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
PInvoke.SetCursorPos(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
}
private static (int?, int?) GetGameWindowLeftClickPoint(int x, int y)
{
var applicationRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.GetApplicationProcess().Handle);
var applicationRightEdge = applicationRectangle.X + applicationRectangle.Width;
var applicationBottomEdge = applicationRectangle.Y + applicationRectangle.Height;
var gameRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
int offset = 10;
if (!IsPointWithinRectangle(x, y, applicationRectangle))
return (x, y);
// Try lower right corner (higher than bottom edge)
if (IsPointWithinRectangle(applicationRightEdge + offset, applicationBottomEdge - offset, gameRectangle))
return (applicationRightEdge + offset, applicationBottomEdge - offset);
// Try upper right corner (lower than title bar)
if (IsPointWithinRectangle(applicationRightEdge + offset, applicationRectangle.Top + offset, gameRectangle))
return (applicationRightEdge + offset, applicationRectangle.Top + offset);
// Try lower left corner (higher than bottom edge)
if (IsPointWithinRectangle(applicationRectangle.X - offset, applicationBottomEdge - offset, gameRectangle))
return (applicationRectangle.X - offset, applicationBottomEdge - offset);
// Try upper left corner (lower than title bar)
if (IsPointWithinRectangle(applicationRectangle.X - offset, applicationRectangle.Top + offset, gameRectangle))
return (applicationRectangle.X - offset, applicationRectangle.Top + offset);
// Application window totally overlapping click point
return (null, null);
}
private static void MoveAppWindowFromLeftClickPoint(int x, int y)
{
var appHandle = WindowProcessManager.GetApplicationProcess().Handle;
var applicationRectangle = WindowActionManager.GetWindowRectangle(appHandle);
if (IsPointWithinRectangle(x, y, applicationRectangle))
{
var top = y - applicationRectangle.Height - 50;
WindowActionManager.MoveWindow(appHandle, applicationRectangle.X, top, applicationRectangle.Width, applicationRectangle.Height);
}
}
private static bool IsPointWithinRectangle(int x, int y, Rectangle rect)
{
var rightEdge = rect.X + rect.Width;
var bottomEdge = rect.Y + rect.Height;
return x >= rect.X && x <= rightEdge && y >= rect.Y && y <= bottomEdge;
}
#region Deprecated
public static void RightClickGameWindow()
{
if (WindowProcessManager.SimulatorProcess == null)
return;
var gameRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
var gameCenterPointX = gameRectangle.X + gameRectangle.Width / 2;
var gameCenterPointY = gameRectangle.Y + gameRectangle.Height / 2;
var (x, y) = GetGameWindowLeftClickPoint(gameCenterPointX, gameCenterPointY);
PInvoke.SetForegroundWindow(WindowProcessManager.SimulatorProcess.Handle);
if (x == null || y == null)
{
int offset = 10;
var applicationRectangle = WindowActionManager.GetWindowRectangle(WindowProcessManager.GetApplicationProcess().Handle);
// Move app to outside game window
WindowActionManager.MoveWindow(WindowProcessManager.GetApplicationProcess().Handle, gameRectangle.X + gameRectangle.Width + offset, gameRectangle.Top + gameRectangle.Height + offset, applicationRectangle.Width, applicationRectangle.Height);
(x, y) = GetGameWindowLeftClickPoint(gameCenterPointX, gameCenterPointY);
RightClick((int)x, (int)y);
WindowActionManager.MoveWindow(WindowProcessManager.GetApplicationProcess().Handle, applicationRectangle);
}
else
{
RightClick((int)x, (int)y);
}
}
public static void RightClick(int x, int y)
{
PInvoke.SetCursorPos(x, y);
Thread.Sleep(300);
PInvoke.mouse_event(MOUSEEVENTF_RIGHTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_RIGHTUP, x, y, 0, 0);
PInvoke.SetCursorPos(x + 5, y);
}
#endregion
}
}