using MahApps.Metro.Controls; using MSFSPopoutPanelManager.Provider; using System; using System.Diagnostics; using System.Drawing; using System.Windows; using System.Windows.Interop; namespace MSFSPopoutPanelManager.WpfApp { /// /// Interaction logic for OnScreenMessageDialog.xaml /// public partial class OnScreenMessageDialog : MetroWindow { public MessageIcon MessageIcon { get; set; } public OnScreenMessageDialog(string message) : this(message, MessageIcon.Info, 2) { } public OnScreenMessageDialog(string message, MessageIcon messageIcon) : this(message, messageIcon, 2) { } public OnScreenMessageDialog(string message, int duration) : this(message, MessageIcon.Info, duration) { } public OnScreenMessageDialog(string message, MessageIcon messageIcon, int duration) { InitializeComponent(); this.DataContext = this; this.Topmost = true; this.txtMessage.Text = message; MessageIcon = messageIcon; this.Loaded += (sender, e) => { var dialogHandle = new WindowInteropHelper(Window.GetWindow(this)).Handle; var simulatorProcessHandle = DiagnosticManager.GetSimulatorProcess().Handle; Rectangle rectangle; PInvoke.GetWindowRect(DiagnosticManager.GetSimulatorProcess().Handle, out rectangle); Rectangle clientRectangle; PInvoke.GetClientRect(DiagnosticManager.GetSimulatorProcess().Handle, out clientRectangle); var x = Convert.ToInt32(rectangle.X + clientRectangle.Width / 2 - this.Width / 2); var y = Convert.ToInt32(rectangle.Y + clientRectangle.Height / 2 - this.Height / 2); Debug.WriteLine($"Game Location: X:{rectangle.X} Y:{rectangle.Y}"); Debug.WriteLine($"Game Rectangle: Width:{clientRectangle.Width} Height:{clientRectangle.Height}"); Debug.WriteLine($"Message Dialog Location: X:{x} Y:{y}"); PInvoke.MoveWindow(dialogHandle, x, y, Convert.ToInt32(this.Width), Convert.ToInt32(this.Height), false); }; System.Timers.Timer timer = new System.Timers.Timer(); timer.Elapsed += (sender, e) => { Application.Current.Dispatcher.Invoke(() => { this.Close(); timer.Enabled = false; }); }; timer.Interval = duration * 1000; timer.Enabled = true; } } public enum MessageIcon { Info, Success, Failed } }