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https://github.com/hawkeye-stan/msfs-popout-panel-manager.git
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Version 2.02
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parent
46b2ce5f54
commit
d6f7f51395
3 changed files with 12 additions and 2 deletions
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@ -5,7 +5,7 @@
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<TargetFramework>net5.0-windows</TargetFramework>
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<TargetFramework>net5.0-windows</TargetFramework>
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<UseWindowsForms>true</UseWindowsForms>
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<UseWindowsForms>true</UseWindowsForms>
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<Platforms>x64</Platforms>
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<Platforms>x64</Platforms>
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<Version>2.0.1</Version>
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<Version>2.0.2</Version>
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<AssemblyName>MSFSPopoutPanelManager</AssemblyName>
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<AssemblyName>MSFSPopoutPanelManager</AssemblyName>
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<RootNamespace>MSFSPopoutPanelManager</RootNamespace>
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<RootNamespace>MSFSPopoutPanelManager</RootNamespace>
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<ApplicationIcon>WindowManager.ico</ApplicationIcon>
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<ApplicationIcon>WindowManager.ico</ApplicationIcon>
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@ -240,14 +240,17 @@ namespace MSFSPopoutPanelManager
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switch (rect.Bottom)
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switch (rect.Bottom)
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{
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{
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case 1009:
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case 1080:
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case 1080:
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return FlightSimResolution.HD;
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return FlightSimResolution.HD;
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case 1369:
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case 1440:
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case 1440:
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return FlightSimResolution.QHD;
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return FlightSimResolution.QHD;
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case 2089:
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case 2160:
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case 2160:
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return FlightSimResolution.UHD;
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return FlightSimResolution.UHD;
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default:
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default:
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return FlightSimResolution.QHD;
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return FlightSimResolution.HD;
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}
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}
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}
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}
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@ -326,6 +329,9 @@ namespace MSFSPopoutPanelManager
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var point = new Point { X = x, Y = y };
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var point = new Point { X = x, Y = y };
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Cursor.Position = new Point(point.X, point.Y);
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Cursor.Position = new Point(point.X, point.Y);
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// Wait for mouse to get into position
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Thread.Sleep(1000);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, point.X, point.Y, 0, 0);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, point.X, point.Y, 0, 0);
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Thread.Sleep(200);
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Thread.Sleep(200);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, point.X, point.Y, 0, 0);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, point.X, point.Y, 0, 0);
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@ -1,5 +1,9 @@
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# Version History
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# Version History
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<hr/>
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<hr/>
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## Vesion 2.0.2.0
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* Added one second delay on mouse click when the application is trying to separate the chained pop out windows.
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## Vesion 2.0.1.0
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## Vesion 2.0.1.0
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* Changed how screen resolution is detected. Used vertical instead of horizontal resolution to account for ultra wide monitors.
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* Changed how screen resolution is detected. Used vertical instead of horizontal resolution to account for ultra wide monitors.
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