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msfs-popout-panel-manager/WindowsAgent/TouchEventManager.cs

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using MSFSPopoutPanelManager.DomainModel.Profile;
using MSFSPopoutPanelManager.DomainModel.Setting;
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using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace MSFSPopoutPanelManager.WindowsAgent
{
public class TouchEventManager
{
private static IntPtr _hHook = IntPtr.Zero;
private static PInvoke.WindowsHookExProc callbackDelegate = HookCallBack;
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private static bool _isTouchDown = false;
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private static bool _isDragged = false;
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private static int _refocusedTaskIndex = 0;
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private const int PANEL_MENUBAR_HEIGHT = 31;
private const uint TOUCH_FLAG = 0xFF515700;
private const uint WM_MOUSEMOVE = 0x0200;
private const uint WM_LBUTTONDOWN = 0x0201;
private const uint WM_LBUTTONUP = 0x0202;
private const uint WM_RBUTTONDOWN = 0x0204;
private const uint WM_RBUTTONUP = 0x0205;
private const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
private const uint MOUSEEVENTF_LEFTUP = 0x0004;
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private const uint MOUSEEVENTF_MOVE = 0x0001;
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public static UserProfile ActiveProfile { private get; set; }
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public static ApplicationSetting ApplicationSetting { private get; set; }
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public static void Hook()
{
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Debug.WriteLine("Executing touch event manager mouse hook...");
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Process curProcess = Process.GetCurrentProcess();
ProcessModule curModule = curProcess.MainModule;
var hookWindowPtr = PInvoke.GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
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_hHook = PInvoke.SetWindowsHookEx(HookType.WH_MOUSE_LL, callbackDelegate, hookWindowPtr, 0);
}
public static void UnHook()
{
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if (_hHook != IntPtr.Zero)
{
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Debug.WriteLine("Executing touch event manager mouse unhook...");
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PInvoke.UnhookWindowsHookEx(_hHook);
_hHook = IntPtr.Zero;
}
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}
public static bool IsHooked { get { return _hHook != IntPtr.Zero; } }
private static int HookCallBack(int code, IntPtr wParam, IntPtr lParam)
{
if (code != 0)
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
var info = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
var extraInfo = (uint)info.dwExtraInfo;
var isTouched = (extraInfo & TOUCH_FLAG) == TOUCH_FLAG;
// Mouse Click
if (!isTouched)
{
switch ((uint)wParam)
{
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
if (_isTouchDown)
return 1;
break;
}
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
}
// If touch point is within pop out panel boundaries and have touch enabled
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var panelConfig = ActiveProfile.PanelConfigs.FirstOrDefault(p => p.TouchEnabled &&
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(info.pt.X > p.Left
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&& info.pt.X < p.Left + p.Width
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&& info.pt.Y > p.Top + (p.HideTitlebar ? 5 : PANEL_MENUBAR_HEIGHT)
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&& info.pt.Y < p.Top + p.Height));
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if (panelConfig == null)
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return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
switch ((uint)wParam)
{
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
return 1;
case WM_LBUTTONDOWN:
if (!_isTouchDown)
{
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_refocusedTaskIndex++;
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if (panelConfig.PanelType == PanelType.RefocusDisplay)
return 1;
_isTouchDown = true;
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if (_isDragged)
return 1;
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Task.Run(() =>
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{
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, info.pt.X, info.pt.Y, 0, 0); // focus window
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay + 25);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, info.pt.X, info.pt.Y, 0, 0);
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay + 50);
_isTouchDown = false;
});
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}
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return 1;
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case WM_LBUTTONUP:
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if (panelConfig.PanelType == PanelType.RefocusDisplay)
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{
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Task.Run(() =>
{
_isTouchDown = false;
_isDragged = false;
// Refocus game window
if (ApplicationSetting.RefocusSetting.RefocusGameWindow.IsEnabled && panelConfig.AutoGameRefocus)
{
var currentRefocusIndex = _refocusedTaskIndex;
Thread.Sleep(Convert.ToInt32(ApplicationSetting.RefocusSetting.RefocusGameWindow.Delay * 1000));
if (currentRefocusIndex == _refocusedTaskIndex)
{
var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
InputEmulationManager.LeftClick(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
}
}
});
}
else
{
Task.Run(() =>
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{
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while (_isTouchDown) { }
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if (_isDragged)
{
if (ApplicationSetting.TouchSetting.TouchDownUpDelay > 0)
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay);
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PInvoke.SetCursorPos(info.pt.X, info.pt.Y);
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if (ApplicationSetting.TouchSetting.TouchDownUpDelay > 0)
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay);
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InputEmulationManager.LeftClickFast(info.pt.X, info.pt.Y);
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_isDragged = false;
}
else
{
if (ApplicationSetting.TouchSetting.TouchDownUpDelay > 0)
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, info.pt.X, info.pt.Y, 0, 0);
}
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_isTouchDown = false;
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// Refocus game window
if (ApplicationSetting.RefocusSetting.RefocusGameWindow.IsEnabled && panelConfig.AutoGameRefocus)
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{
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var currentRefocusIndex = _refocusedTaskIndex;
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Thread.Sleep(Convert.ToInt32(ApplicationSetting.RefocusSetting.RefocusGameWindow.Delay * 1000));
if (currentRefocusIndex == _refocusedTaskIndex)
{
var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
PInvoke.SetCursorPos(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
}
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}
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});
}
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return 1;
case WM_MOUSEMOVE:
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if (_isTouchDown)
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{
_isDragged = true;
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return 1;
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}
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break;
}
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
}
}
}