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msfs-popout-panel-manager/WindowsAgent/TouchEventManager.cs

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using MSFSPopoutPanelManager.DomainModel.Profile;
using MSFSPopoutPanelManager.DomainModel.Setting;
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using System;
using System.Diagnostics;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace MSFSPopoutPanelManager.WindowsAgent
{
public class TouchEventManager
{
private static IntPtr _hHook = IntPtr.Zero;
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private static readonly PInvoke.WindowsHookExProc CallbackDelegate = HookCallBack;
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private static bool _isTouchDownCompleted = true;
private static bool _isTouchUpCompleted = true;
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private static bool _isDragged;
private static int _refocusedTaskIndex;
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private static object _lock = new();
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private const int PANEL_MENUBAR_HEIGHT = 31;
private const uint TOUCH_FLAG = 0xFF515700;
private const uint WM_MOUSEMOVE = 0x0200;
private const uint WM_LBUTTONDOWN = 0x0201;
private const uint WM_LBUTTONUP = 0x0202;
private const uint WM_RBUTTONDOWN = 0x0204;
private const uint WM_RBUTTONUP = 0x0205;
private const uint MOUSEEVENTF_LEFTDOWN = 0x0002;
private const uint MOUSEEVENTF_LEFTUP = 0x0004;
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public static UserProfile ActiveProfile { private get; set; }
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public static ApplicationSetting ApplicationSetting { private get; set; }
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public static void Hook()
{
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Debug.WriteLine("Executing touch event manager mouse hook...");
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var curProcess = Process.GetCurrentProcess();
var curModule = curProcess.MainModule;
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if (curModule == null)
return;
var hookWindowPtr = PInvoke.GetModuleHandle(curModule.ModuleName);
_hHook = PInvoke.SetWindowsHookEx(HookType.WH_MOUSE_LL, CallbackDelegate, hookWindowPtr, 0);
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}
public static void UnHook()
{
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if (_hHook != IntPtr.Zero)
{
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Debug.WriteLine("Executing touch event manager mouse unhook...");
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PInvoke.UnhookWindowsHookEx(_hHook);
_hHook = IntPtr.Zero;
}
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}
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public static bool IsHooked => _hHook != IntPtr.Zero;
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private static int HookCallBack(int code, IntPtr wParam, IntPtr lParam)
{
if (code != 0)
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
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var ptrToStructure = Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
if (ptrToStructure == null)
return 0;
var info = (MSLLHOOKSTRUCT) ptrToStructure;
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var extraInfo = (uint)info.dwExtraInfo;
var isTouched = (extraInfo & TOUCH_FLAG) == TOUCH_FLAG;
// Mouse Click
if (!isTouched)
{
switch ((uint)wParam)
{
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
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if (!_isTouchDownCompleted)
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return 1;
break;
}
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
}
// If touch point is within pop out panel boundaries and have touch enabled
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var panelConfig = ActiveProfile.PanelConfigs.FirstOrDefault(p => p.TouchEnabled &&
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((p.FullScreen && CheckWithinFullScreenCoordinate(p, info)) || CheckWithinWindowCoordinate(p, info)));
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if (panelConfig == null)
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return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
switch ((uint)wParam)
{
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
return 1;
case WM_LBUTTONDOWN:
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if (_isTouchDownCompleted && _isTouchUpCompleted)
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{
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_refocusedTaskIndex++;
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if (panelConfig.PanelType == PanelType.RefocusDisplay)
return 1;
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lock (_lock)
{
_isTouchDownCompleted = false;
_isTouchUpCompleted = false;
}
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Task.Run(() =>
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{
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, info.pt.X + 1, info.pt.Y + 1, 0, 0); // focus window
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay + 10);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, info.pt.X, info.pt.Y, 0, 0);
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay + 25);
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lock (_lock)
{
_isTouchDownCompleted = true;
}
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});
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}
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return 1;
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case WM_LBUTTONUP:
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if (panelConfig.PanelType == PanelType.RefocusDisplay)
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{
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Task.Run(() =>
{
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lock (_lock)
{
_isTouchDownCompleted = true;
_isDragged = false;
_isTouchUpCompleted = true;
}
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// Refocus game window
if (ApplicationSetting.RefocusSetting.RefocusGameWindow.IsEnabled && panelConfig.AutoGameRefocus)
{
var currentRefocusIndex = _refocusedTaskIndex;
Thread.Sleep(Convert.ToInt32(ApplicationSetting.RefocusSetting.RefocusGameWindow.Delay * 1000));
if (currentRefocusIndex == _refocusedTaskIndex)
{
var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
InputEmulationManager.LeftClick(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
}
}
});
}
else
{
Task.Run(() =>
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{
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SpinWait.SpinUntil(() => _isTouchDownCompleted, TimeSpan.FromSeconds(0.25));
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if (_isDragged)
{
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// Need this for PMS GTN750
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, info.pt.X, info.pt.Y, 0, 0);
Thread.Sleep(ApplicationSetting.TouchSetting.TouchDownUpDelay + 25);
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}
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PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, info.pt.X, info.pt.Y, 0, 0);
lock (_lock)
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{
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_isDragged = false;
_isTouchDownCompleted = true;
_isTouchUpCompleted = true;
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}
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// Refocus game window
if (ApplicationSetting.RefocusSetting.RefocusGameWindow.IsEnabled && panelConfig.AutoGameRefocus)
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{
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var currentRefocusIndex = _refocusedTaskIndex;
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Thread.Sleep(Convert.ToInt32(ApplicationSetting.RefocusSetting.RefocusGameWindow.Delay * 1000));
if (currentRefocusIndex == _refocusedTaskIndex)
{
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PInvoke.SetForegroundWindow(WindowProcessManager.SimulatorProcess.Handle);
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var rect = WindowActionManager.GetWindowRectangle(WindowProcessManager.SimulatorProcess.Handle);
PInvoke.SetCursorPos(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);
}
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}
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});
}
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return 1;
case WM_MOUSEMOVE:
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if (!_isTouchDownCompleted)
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{
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lock (_lock)
{
_isDragged = true;
}
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return 1;
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}
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break;
}
return PInvoke.CallNextHookEx(_hHook, code, wParam, lParam);
}
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private static bool CheckWithinWindowCoordinate(PanelConfig panelConfig, MSLLHOOKSTRUCT coor)
{
return coor.pt.X > panelConfig.Left
&& coor.pt.X < panelConfig.Left + panelConfig.Width
&& coor.pt.Y > panelConfig.Top + (panelConfig.HideTitlebar ? 5 : PANEL_MENUBAR_HEIGHT)
&& coor.pt.Y < panelConfig.Top + panelConfig.Height;
}
private static bool CheckWithinFullScreenCoordinate(PanelConfig panelConfig, MSLLHOOKSTRUCT coor)
{
return coor.pt.X > panelConfig.FullScreenMonitorInfo.X
&& coor.pt.X < panelConfig.FullScreenMonitorInfo.X + panelConfig.FullScreenMonitorInfo.Width
&& coor.pt.Y > panelConfig.FullScreenMonitorInfo.Y
&& coor.pt.Y < panelConfig.FullScreenMonitorInfo.Y + panelConfig.FullScreenMonitorInfo.Height;
}
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}
}