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msfs-popout-panel-manager/WindowsAgent/InputEmulationManager.cs

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using System;
using System.Drawing;
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using System.Threading;
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using WindowsInput;
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namespace MSFSPopoutPanelManager.WindowsAgent
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{
public class InputEmulationManager
{
const uint MOUSEEVENTF_LEFTDOWN = 0x02;
const uint MOUSEEVENTF_LEFTUP = 0x04;
const uint KEYEVENTF_EXTENDEDKEY = 0x01;
const uint KEYEVENTF_KEYDOWN = 0x0;
const uint KEYEVENTF_KEYUP = 0x2;
const uint VK_RMENU = 0xA5;
const uint VK_LMENU = 0xA4;
const uint VK_LCONTROL = 0xA2;
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const uint VK_RCONTROL = 0xA3;
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const uint VK_SPACE = 0x20;
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const uint VK_ENT = 0x0D;
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const uint KEY_0 = 0x30;
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private static InputSimulator InputSimulator = new InputSimulator();
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public static void LeftClickGameWindow()
{
var simualatorProcess = WindowProcessManager.GetSimulatorProcess();
if (simualatorProcess == null)
return;
Rectangle rectangle;
PInvoke.GetWindowRect(simualatorProcess.Handle, out rectangle);
Rectangle clientRectangle;
PInvoke.GetClientRect(simualatorProcess.Handle, out clientRectangle);
var x = Convert.ToInt32(rectangle.X + (clientRectangle.Width) * 0.5);
var y = Convert.ToInt32(rectangle.Y + (clientRectangle.Height) * 0.5);
LeftClick(x, y);
}
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public static void LeftClick(int x, int y)
{
PInvoke.SetCursorPos(x, y); // Need to do this twice to overcome MSFS bug for separating pop out panels
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PInvoke.SetCursorPos(x, y);
Thread.Sleep(300);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
PInvoke.SetCursorPos(x + 5, y);
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}
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public static void LeftClickFast(int x, int y)
{
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(50);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
}
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public static void LeftClickMouseDown(int x, int y)
{
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
}
public static void LeftClickMouseUp(int x, int y)
{
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InputSimulator.Mouse.LeftButtonUp();
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}
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public static void PopOutPanel(int x, int y, bool useSecondaryKeys)
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{
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LeftClick(x, y);
Thread.Sleep(300);
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PInvoke.SetCursorPos(x, y);
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PInvoke.SetCursorPos(x, y);
Thread.Sleep(300);
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if (useSecondaryKeys)
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{
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InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.LCONTROL);
InputSimulator.Keyboard.KeyDown(WindowsInput.Native.VirtualKeyCode.RCONTROL);
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PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
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InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.RCONTROL);
InputSimulator.Keyboard.KeyUp(WindowsInput.Native.VirtualKeyCode.LCONTROL);
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}
else
{
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_EXTENDEDKEY, 0);
PInvoke.mouse_event(MOUSEEVENTF_LEFTDOWN, x, y, 0, 0);
Thread.Sleep(200);
PInvoke.mouse_event(MOUSEEVENTF_LEFTUP, x, y, 0, 0);
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYUP, 0);
}
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}
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public static void CenterView()
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{
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var simualatorProcess = WindowProcessManager.GetSimulatorProcess();
if (simualatorProcess == null)
return;
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CenterView(simualatorProcess);
}
public static void CenterView(WindowProcess simualatorProcess)
{
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Rectangle rectangle;
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PInvoke.GetWindowRect(simualatorProcess.Handle, out rectangle);
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Rectangle clientRectangle;
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PInvoke.GetClientRect(simualatorProcess.Handle, out clientRectangle);
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var x = Convert.ToInt32(rectangle.X + (clientRectangle.Width) * 0.5);
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var y = Convert.ToInt32(rectangle.Y + (clientRectangle.Height) * 0.5);
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PInvoke.SetForegroundWindow(simualatorProcess.Handle);
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LeftClick(x, y);
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// First center view using Ctrl-Space
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PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(VK_SPACE), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_RCONTROL), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(200);
}
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public static void SaveCustomView(string keybinding)
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{
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var simualatorProcess = WindowProcessManager.GetSimulatorProcess();
if (simualatorProcess == null)
return;
var hwnd = simualatorProcess.Handle;
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uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
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PInvoke.SetForegroundWindow(hwnd);
Thread.Sleep(500);
PInvoke.SetFocus(hwnd);
Thread.Sleep(300);
// Set view using Ctrl-Alt-0
PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
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Thread.Sleep(200);
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PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
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PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LCONTROL), 0, KEYEVENTF_KEYUP, 0);
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}
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public static void LoadCustomView(string keybinding)
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{
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var simualatorProcess = WindowProcessManager.GetSimulatorProcess();
if (simualatorProcess == null)
return;
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// First center view to make sure recalling custom camera works on the first press
InputEmulationManager.CenterView();
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Thread.Sleep(500);
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uint customViewKey = (uint)(Convert.ToInt32(keybinding) + KEY_0);
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// Then load view using Alt-0
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(customViewKey), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_LMENU), 0, KEYEVENTF_KEYUP, 0);
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Thread.Sleep(500);
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}
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public static void ToggleFullScreenPanel(IntPtr hwnd)
{
PInvoke.SetForegroundWindow(hwnd);
Thread.Sleep(500);
PInvoke.SetFocus(hwnd);
Thread.Sleep(300);
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYDOWN, 0);
PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYDOWN, 0);
Thread.Sleep(200);
PInvoke.keybd_event(Convert.ToByte(VK_ENT), 0, KEYEVENTF_KEYUP, 0);
PInvoke.keybd_event(Convert.ToByte(VK_RMENU), 0, KEYEVENTF_KEYUP, 0);
}
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public static void RefocusGameWindow()
{
var simualatorProcess = WindowProcessManager.GetSimulatorProcess();
if (simualatorProcess == null)
return;
var rectangle = WindowActionManager.GetWindowRect(simualatorProcess.Handle);
var clientRectangle = WindowActionManager.GetClientRect(simualatorProcess.Handle);
PInvoke.SetCursorPos(rectangle.X + clientRectangle.Width / 2, rectangle.Y + clientRectangle.Height / 2);
}
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}
}