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using MSFSPopoutPanelManager.WindowsAgent ;
using System ;
using System.Drawing ;
using System.Drawing.Imaging ;
using System.Threading ;
namespace MSFSPopoutPanelManager.Orchestration
{
[System.Runtime.Versioning.SupportedOSPlatform("windows")]
public class PanelAnalyzer
{
public static Point GetMagnifyingGlassIconCoordinate ( IntPtr hwnd )
{
var sourceImage = TakeScreenShot ( hwnd ) ;
if ( sourceImage = = null )
return new Point ( 0 , 0 ) ;
Rectangle rectangle = WindowActionManager . GetClientRect ( hwnd ) ;
var panelMenubarTop = GetPanelMenubarTop ( sourceImage , rectangle ) ;
if ( panelMenubarTop > sourceImage . Height )
return Point . Empty ;
var panelMenubarBottom = GetPanelMenubarBottom ( sourceImage , rectangle ) ;
if ( panelMenubarBottom > sourceImage . Height )
return Point . Empty ;
var panelsStartingLeft = GetPanelMenubarStartingLeft ( sourceImage , rectangle , panelMenubarTop + 5 ) ;
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// The center of magnifying glass icon is around (2.8 x height of menubar) to the right of the panel menubar starting left
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// But need to use higher number here to click the left side of magnifying glass icon because on some panel, the ratio is smaller
var menubarHeight = panelMenubarBottom - panelMenubarTop ;
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var magnifyingIconXCoor = panelsStartingLeft - Convert . ToInt32 ( menubarHeight * 2.8 ) ; // ToDo: play around with this multiplier to find the best for all resolutions
var magnifyingIconYCoor = panelMenubarTop + Convert . ToInt32 ( menubarHeight / 2.2 ) ;
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return new Point ( magnifyingIconXCoor , magnifyingIconYCoor ) ;
}
private static Bitmap TakeScreenShot ( IntPtr windowHandle )
{
if ( ! WindowActionManager . IsWindow ( windowHandle ) )
return null ;
// Set window to foreground so nothing can hide the window
PInvoke . SetForegroundWindow ( windowHandle ) ;
Thread . Sleep ( 300 ) ;
Rectangle rectangle = WindowActionManager . GetWindowRect ( windowHandle ) ;
Rectangle clientRectangle = WindowActionManager . GetClientRect ( windowHandle ) ;
// Take a screen shot by removing the titlebar of the window
var left = rectangle . Left ;
var top = rectangle . Top + ( rectangle . Height - clientRectangle . Height ) - 8 ; // 8 pixels adjustments
var bmp = new Bitmap ( clientRectangle . Width , clientRectangle . Height , PixelFormat . Format24bppRgb ) ;
using ( Graphics g = Graphics . FromImage ( bmp ) )
{
g . CopyFromScreen ( new Point ( left , top ) , Point . Empty , rectangle . Size ) ;
}
// Place the above image in the same canvas size as before
Bitmap backingImage = new Bitmap ( rectangle . Width , rectangle . Height ) ;
using ( Graphics gfx = Graphics . FromImage ( backingImage ) )
{
using ( SolidBrush brush = new SolidBrush ( Color . FromArgb ( 255 , 0 , 0 ) ) )
{
gfx . FillRectangle ( brush , 0 , 0 , rectangle . Width , rectangle . Height ) ;
gfx . DrawImage ( bmp , new Point ( 0 , top ) ) ;
}
}
return backingImage ;
}
private static int GetPanelMenubarTop ( Bitmap sourceImage , Rectangle rectangle )
{
// Get a snippet of 1 pixel wide vertical strip of windows. We will choose the strip left of center.
// This is to determine when the actual panel's vertical pixel starts in the window. This will allow accurate sizing of the template image
var left = Convert . ToInt32 ( ( rectangle . Width ) * 0.70 ) ; // look at around 70% from the left
var top = sourceImage . Height - rectangle . Height ;
if ( top < 0 | | left < 0 )
return - 1 ;
unsafe
{
var stripData = sourceImage . LockBits ( new Rectangle ( left , top , 1 , rectangle . Height ) , ImageLockMode . ReadWrite , sourceImage . PixelFormat ) ;
int bytesPerPixel = Bitmap . GetPixelFormatSize ( stripData . PixelFormat ) / 8 ;
int heightInPixels = stripData . Height ;
int widthInBytes = stripData . Width * bytesPerPixel ;
byte * ptrFirstPixel = ( byte * ) stripData . Scan0 ;
for ( int y = 0 ; y < heightInPixels ; y + + )
{
byte * currentLine = ptrFirstPixel + ( y * stripData . Stride ) ;
for ( int x = 0 ; x < widthInBytes ; x = x + bytesPerPixel )
{
int red = currentLine [ x + 2 ] ;
int green = currentLine [ x + 1 ] ;
int blue = currentLine [ x ] ;
if ( red = = 255 & & green = = 255 & & blue = = 255 )
{
sourceImage . UnlockBits ( stripData ) ;
return y + top ;
}
}
}
sourceImage . UnlockBits ( stripData ) ;
}
return - 1 ;
}
private static int GetPanelMenubarBottom ( Bitmap sourceImage , Rectangle rectangle )
{
// Get a snippet of 1 pixel wide vertical strip of windows. We will choose the strip about 70% from the left of the window
var left = Convert . ToInt32 ( ( rectangle . Width ) * 0.7 ) ; // look at around 70% from the left
var top = sourceImage . Height - rectangle . Height ;
if ( top < 0 | | left < 0 )
return - 1 ;
unsafe
{
var stripData = sourceImage . LockBits ( new Rectangle ( left , top , 1 , rectangle . Height ) , ImageLockMode . ReadWrite , sourceImage . PixelFormat ) ;
int bytesPerPixel = Bitmap . GetPixelFormatSize ( stripData . PixelFormat ) / 8 ;
int heightInPixels = stripData . Height ;
int widthInBytes = stripData . Width * bytesPerPixel ;
byte * ptrFirstPixel = ( byte * ) stripData . Scan0 ;
int menubarBottom = - 1 ;
for ( int y = 0 ; y < heightInPixels ; y + + )
{
byte * currentLine = ptrFirstPixel + ( y * stripData . Stride ) ;
for ( int x = 0 ; x < widthInBytes ; x = x + bytesPerPixel )
{
int red = currentLine [ x + 2 ] ;
int green = currentLine [ x + 1 ] ;
int blue = currentLine [ x ] ;
if ( red > 250 & & green > 250 & & blue > 250 ) // allows the color to be a little off white (ie. Fenix A30 EFB)
{
// found the top of menu bar
menubarBottom = y + top ;
}
else if ( menubarBottom > - 1 ) /// it is no longer white in color, we hit menubar bottom
{
sourceImage . UnlockBits ( stripData ) ;
return menubarBottom ;
}
}
}
sourceImage . UnlockBits ( stripData ) ;
}
return - 1 ;
}
private static int GetPanelMenubarStartingLeft ( Bitmap sourceImage , Rectangle rectangle , int top )
{
unsafe
{
var stripData = sourceImage . LockBits ( new Rectangle ( 0 , top , rectangle . Width , 1 ) , ImageLockMode . ReadWrite , sourceImage . PixelFormat ) ;
int bytesPerPixel = Bitmap . GetPixelFormatSize ( stripData . PixelFormat ) / 8 ;
int widthInPixels = stripData . Width ;
int heightInBytes = stripData . Height * bytesPerPixel ;
byte * ptrFirstPixel = ( byte * ) stripData . Scan0 ;
for ( int x = 0 ; x < widthInPixels ; x + + )
{
byte * currentLine = ptrFirstPixel - ( x * bytesPerPixel ) ;
for ( int y = 0 ; y < heightInBytes ; y = y + bytesPerPixel )
{
int red = currentLine [ y + 2 ] ;
int green = currentLine [ y + 1 ] ;
int blue = currentLine [ y ] ;
if ( red > 250 & & green > 250 & & blue > 250 ) // allows the color to be a little off white (ie. Fenix A30 EFB)
{
sourceImage . UnlockBits ( stripData ) ;
return sourceImage . Width - x ;
}
}
}
sourceImage . UnlockBits ( stripData ) ;
}
return - 1 ;
}
}
}