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immich/mobile/lib/widgets/asset_grid/asset_grid_data_structure.dart
Alex d8175d8da8
fix(mobile): asset state remain in gallery view after being deleted (#10603)
* fix(mobile): asset doesn't get removed from state renderList

* fix delete last assets

* refactor
2024-06-26 23:15:26 -05:00

322 lines
11 KiB
Dart

import 'dart:math';
import 'package:collection/collection.dart';
import 'package:easy_localization/easy_localization.dart';
import 'package:immich_mobile/entities/asset.entity.dart';
import 'package:isar/isar.dart';
import 'package:logging/logging.dart';
final log = Logger('AssetGridDataStructure');
enum RenderAssetGridElementType {
assets,
assetRow,
groupDividerTitle,
monthTitle;
}
class RenderAssetGridElement {
final RenderAssetGridElementType type;
final String? title;
final DateTime date;
final int count;
final int offset;
final int totalCount;
RenderAssetGridElement(
this.type, {
this.title,
required this.date,
this.count = 0,
this.offset = 0,
this.totalCount = 0,
});
}
enum GroupAssetsBy {
day,
month,
auto,
none,
;
}
class RenderList {
final List<RenderAssetGridElement> elements;
final List<Asset>? allAssets;
final QueryBuilder<Asset, Asset, QAfterSortBy>? query;
final int totalAssets;
/// reference to batch of assets loaded from DB with offset [_bufOffset]
List<Asset> _buf = [];
/// global offset of assets in [_buf]
int _bufOffset = 0;
RenderList(this.elements, this.query, this.allAssets)
: totalAssets = allAssets?.length ?? query!.countSync();
bool get isEmpty => totalAssets == 0;
/// Loads the requested assets from the database to an internal buffer if not cached
/// and returns a slice of that buffer
List<Asset> loadAssets(int offset, int count) {
assert(offset >= 0);
assert(count > 0);
assert(offset + count <= totalAssets);
if (allAssets != null) {
// if we already loaded all assets (e.g. from search result)
// simply return the requested slice of that array
return allAssets!.slice(offset, offset + count);
} else if (query != null) {
// general case: we have the query to load assets via offset from the DB on demand
if (offset < _bufOffset || offset + count > _bufOffset + _buf.length) {
// the requested slice (offset:offset+count) is not contained in the cache buffer `_buf`
// thus, fill the buffer with a new batch of assets that at least contains the requested
// assets and some more
final bool forward = _bufOffset < offset;
// if the requested offset is greater than the cached offset, the user scrolls forward "down"
const batchSize = 256;
const oppositeSize = 64;
// make sure to load a meaningful amount of data (and not only the requested slice)
// otherwise, each call to [loadAssets] would result in DB call trashing performance
// fills small requests to [batchSize], adds some legroom into the opposite scroll direction for large requests
final len = max(batchSize, count + oppositeSize);
// when scrolling forward, start shortly before the requested offset...
// when scrolling backward, end shortly after the requested offset...
// ... to guard against the user scrolling in the other direction
// a tiny bit resulting in a another required load from the DB
final start = max(
0,
forward
? offset - oppositeSize
: (len > batchSize ? offset : offset + count - len),
);
// load the calculated batch (start:start+len) from the DB and put it into the buffer
_buf = query!.offset(start).limit(len).findAllSync();
_bufOffset = start;
}
assert(_bufOffset <= offset);
assert(_bufOffset + _buf.length >= offset + count);
// return the requested slice from the buffer (we made sure before that the assets are loaded!)
return _buf.slice(offset - _bufOffset, offset - _bufOffset + count);
}
throw Exception("RenderList has neither assets nor query");
}
/// Returns the requested asset either from cached buffer or directly from the database
Asset loadAsset(int index) {
if (allAssets != null) {
// all assets are already loaded (e.g. from search result)
return allAssets![index];
} else if (query != null) {
// general case: we have the DB query to load asset(s) on demand
if (index >= _bufOffset && index < _bufOffset + _buf.length) {
// lucky case: the requested asset is already cached in the buffer!
return _buf[index - _bufOffset];
}
// request the asset from the database (not changing the buffer!)
final asset = query!.offset(index).findFirstSync();
if (asset == null) {
throw Exception(
"Asset at index $index does no longer exist in database",
);
}
return asset;
}
throw Exception("RenderList has neither assets nor query");
}
static Future<RenderList> fromQuery(
QueryBuilder<Asset, Asset, QAfterSortBy> query,
GroupAssetsBy groupBy,
) =>
_buildRenderList(null, query, groupBy);
static Future<RenderList> _buildRenderList(
List<Asset>? assets,
QueryBuilder<Asset, Asset, QAfterSortBy>? query,
GroupAssetsBy groupBy,
) async {
final List<RenderAssetGridElement> elements = [];
const pageSize = 50000;
const sectionSize = 60; // divides evenly by 2,3,4,5,6
if (groupBy == GroupAssetsBy.none) {
final int total = assets?.length ?? query!.countSync();
for (int i = 0; i < total; i += sectionSize) {
final date = assets != null
? assets[i].fileCreatedAt
: await query!.offset(i).fileCreatedAtProperty().findFirst();
final int count = i + sectionSize > total ? total - i : sectionSize;
if (date == null) break;
elements.add(
RenderAssetGridElement(
RenderAssetGridElementType.assets,
date: date,
count: count,
totalCount: total,
offset: i,
),
);
}
return RenderList(elements, query, assets);
}
final formatSameYear =
groupBy == GroupAssetsBy.month ? DateFormat.MMMM() : DateFormat.MMMEd();
final formatOtherYear = groupBy == GroupAssetsBy.month
? DateFormat.yMMMM()
: DateFormat.yMMMEd();
final currentYear = DateTime.now().year;
final formatMergedSameYear = DateFormat.MMMd();
final formatMergedOtherYear = DateFormat.yMMMd();
int offset = 0;
DateTime? last;
DateTime? current;
int lastOffset = 0;
int count = 0;
int monthCount = 0;
int lastMonthIndex = 0;
String formatDateRange(DateTime from, DateTime to) {
final startDate = (from.year == currentYear
? formatMergedSameYear
: formatMergedOtherYear)
.format(from);
final endDate = (to.year == currentYear
? formatMergedSameYear
: formatMergedOtherYear)
.format(to);
if (DateTime(from.year, from.month, from.day) ==
DateTime(to.year, to.month, to.day)) {
// format range with time when both dates are on the same day
final startTime = DateFormat.Hm().format(from);
final endTime = DateFormat.Hm().format(to);
return "$startDate $startTime - $endTime";
}
return "$startDate - $endDate";
}
void mergeMonth() {
if (last != null &&
groupBy == GroupAssetsBy.auto &&
monthCount <= 30 &&
elements.length > lastMonthIndex + 1) {
// merge all days into a single section
assert(elements[lastMonthIndex].date.month == last.month);
final e = elements[lastMonthIndex];
elements[lastMonthIndex] = RenderAssetGridElement(
RenderAssetGridElementType.monthTitle,
date: e.date,
count: monthCount,
totalCount: monthCount,
offset: e.offset,
title: formatDateRange(e.date, elements.last.date),
);
elements.removeRange(lastMonthIndex + 1, elements.length);
}
}
void addElems(DateTime d, DateTime? prevDate) {
final bool newMonth =
last == null || last.year != d.year || last.month != d.month;
if (newMonth) {
mergeMonth();
lastMonthIndex = elements.length;
monthCount = 0;
}
for (int j = 0; j < count; j += sectionSize) {
final type = j == 0
? (groupBy != GroupAssetsBy.month && newMonth
? RenderAssetGridElementType.monthTitle
: RenderAssetGridElementType.groupDividerTitle)
: (groupBy == GroupAssetsBy.auto
? RenderAssetGridElementType.groupDividerTitle
: RenderAssetGridElementType.assets);
final sectionCount = j + sectionSize > count ? count - j : sectionSize;
assert(sectionCount > 0 && sectionCount <= sectionSize);
elements.add(
RenderAssetGridElement(
type,
date: d,
count: sectionCount,
totalCount: groupBy == GroupAssetsBy.auto ? sectionCount : count,
offset: lastOffset + j,
title: j == 0
? (d.year == currentYear
? formatSameYear.format(d)
: formatOtherYear.format(d))
: (groupBy == GroupAssetsBy.auto
? formatDateRange(d, prevDate ?? d)
: null),
),
);
}
monthCount += count;
}
DateTime? prevDate;
while (true) {
// this iterates all assets (only their createdAt property) in batches
// memory usage is okay, however runtime is linear with number of assets
// TODO replace with groupBy once Isar supports such queries
final dates = assets != null
? assets.map((a) => a.fileCreatedAt)
: await query!
.offset(offset)
.limit(pageSize)
.fileCreatedAtProperty()
.findAll();
int i = 0;
for (final date in dates) {
final d = DateTime(
date.year,
date.month,
groupBy == GroupAssetsBy.month ? 1 : date.day,
);
current ??= d;
if (current != d) {
addElems(current, prevDate);
last = current;
current = d;
lastOffset = offset + i;
count = 0;
}
prevDate = date;
count++;
i++;
}
if (assets != null || dates.length != pageSize) break;
offset += pageSize;
}
if (count > 0 && current != null) {
addElems(current, prevDate);
mergeMonth();
}
assert(elements.every((e) => e.count <= sectionSize), "too large section");
return RenderList(elements, query, assets);
}
static RenderList empty() => RenderList([], null, []);
static Future<RenderList> fromAssets(
List<Asset> assets,
GroupAssetsBy groupBy,
) =>
_buildRenderList(assets, null, groupBy);
/// Deletes an asset from the render list and clears the buffer
/// This is only a workaround for deleted images still appearing in the gallery
void deleteAsset(Asset deleteAsset) {
allAssets?.remove(deleteAsset);
_buf.clear();
_bufOffset = 0;
}
}