mirror of
https://github.com/immich-app/immich.git
synced 2024-12-29 15:11:58 +00:00
3c38851d50
* add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
110 lines
2.7 KiB
Dart
110 lines
2.7 KiB
Dart
import 'dart:async';
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import 'package:flutter_hooks/flutter_hooks.dart';
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/// Used to debounce function calls with the [interval] provided.
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/// If [maxWaitTime] is provided, the first [run] call as well as the next call since [maxWaitTime] has passed will be immediately executed, even if [interval] is not satisfied.
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class Debouncer {
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Debouncer({required this.interval, this.maxWaitTime});
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final Duration interval;
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final Duration? maxWaitTime;
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Timer? _timer;
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FutureOr<void> Function()? _lastAction;
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DateTime? _lastActionTime;
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Future<void>? _actionFuture;
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void run(FutureOr<void> Function() action) {
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_lastAction = action;
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_timer?.cancel();
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if (maxWaitTime != null &&
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// _actionFuture == null && // TODO: should this check be here?
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(_lastActionTime == null ||
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DateTime.now().difference(_lastActionTime!) > maxWaitTime!)) {
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_callAndRest();
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return;
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}
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_timer = Timer(interval, _callAndRest);
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}
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Future<void>? drain() {
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if (_timer != null && _timer!.isActive) {
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_timer!.cancel();
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if (_lastAction != null) {
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_callAndRest();
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}
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}
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return _actionFuture;
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}
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@pragma('vm:prefer-inline')
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void _callAndRest() {
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_lastActionTime = DateTime.now();
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final action = _lastAction;
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_lastAction = null;
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final result = action!();
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if (result is Future) {
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_actionFuture = result.whenComplete(() {
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_actionFuture = null;
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});
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}
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_timer = null;
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}
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void dispose() {
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_timer?.cancel();
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_timer = null;
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_lastAction = null;
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_lastActionTime = null;
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_actionFuture = null;
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}
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bool get isActive =>
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_actionFuture != null || (_timer != null && _timer!.isActive);
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}
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/// Creates a [Debouncer] that will be disposed automatically. If no [interval] is provided, a
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/// default interval of 300ms is used to debounce the function calls
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Debouncer useDebouncer({
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Duration interval = const Duration(milliseconds: 300),
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Duration? maxWaitTime,
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List<Object?>? keys,
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}) =>
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use(
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_DebouncerHook(
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interval: interval,
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maxWaitTime: maxWaitTime,
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keys: keys,
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),
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);
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class _DebouncerHook extends Hook<Debouncer> {
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const _DebouncerHook({
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required this.interval,
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this.maxWaitTime,
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super.keys,
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});
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final Duration interval;
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final Duration? maxWaitTime;
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@override
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HookState<Debouncer, Hook<Debouncer>> createState() => _DebouncerHookState();
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}
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class _DebouncerHookState extends HookState<Debouncer, _DebouncerHook> {
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late final debouncer = Debouncer(
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interval: hook.interval,
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maxWaitTime: hook.maxWaitTime,
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);
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@override
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Debouncer build(_) => debouncer;
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@override
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void dispose() => debouncer.dispose();
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@override
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String get debugLabel => 'useDebouncer';
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}
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