* fix: timezone bucket timezones
* chore: open api
* fix: interpret local time in utc
* fix: tests
* fix: refactor memory lane
* fix(web): use local date in memory viewer
* chore: set localDateTime non-null
* fix: filter out memories from the current year
* wip: move localDateTime to asset
* fix: correct sorting from db
* fix: migration
* fix: web typo
* fix: formatting
* fix: e2e
* chore: localDateTime is non-null
* chore: more non-nulliness
* fix: asset stub
* fix: tests
* fix: use extract and index for day of year
* fix: don't show memories before today
* fix: cleanup
* fix: tests
* fix: only use localtime for tz
* fix: display memories in client timezone
* fix: tests
* fix: svelte tests
* fix: bugs
* chore: open api
---------
Co-authored-by: Jonathan Jogenfors <jonathan@jogenfors.se>
* trying to update to svelte 4
* update dependencies
* remove global transition
* suppress wrning
* chore: install from github
* revert material icon change
* Supress a11y warning
* update
* remove coverage test on web
---------
Co-authored-by: Jason Rasmussen <jrasm91@gmail.com>
The bars are 2 pixels tall, which can be tricky to click. Additional padding
increases the height to 16 pixels, without changing how it looks, and makes for
much easier clicking.
In addition, remove the onDestroy lifecycle for the tween as it's not
necessary. It was a relic from using animation frames.
* chore(deps): update web
* fixed svelte-check being a nuisance
---------
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
It look like Svelte has a concept of 'tweening' for writing animations, which should reduce the complexity of the animation code.
Thanks to @probablykasper for finding this.
A lot of the logic has been rewritten for reactivity, which further reduces
complexity.
The current implementation mixes intervals and animation frames, which is a
little convoluted. The use of intervals means that the animation is not going
to be smooth and may have strange behaviour when the window is moved to the
background. It's possible that the current animation frames could pile up and
run all at once which would be undesirable.
Moving everything into animation frames means the code is simpler and easier to
reason about. It should also be more performant and less buggy.
Co-authored-by: Alex Tran <alex.tran1502@gmail.com>
* Add on this day
* add query for x year
* dev: add query
* dev: front end
* dev: styling
* styling
* more styling
* add new page
* navigating
* navigate back and forth
* styling
* show gallery
* fix test
* fix test
* show previous and next title
* fix test
* show up down scrolling button
* more styling
* styling
* fix app bar
* fix height of next/previous
* autoplay
* auto play
* refactor
* refactor
* refactor
* show date
* Navigate
* finish
* pr feedback