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immich/mobile/lib/widgets/asset_grid/immich_asset_grid_view.dart

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import 'dart:collection';
import 'dart:developer';
import 'dart:math';
import 'package:auto_route/auto_route.dart';
import 'package:collection/collection.dart';
import 'package:easy_localization/easy_localization.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/services.dart';
import 'package:hooks_riverpod/hooks_riverpod.dart';
import 'package:immich_mobile/extensions/build_context_extensions.dart';
import 'package:immich_mobile/extensions/collection_extensions.dart';
import 'package:immich_mobile/extensions/theme_extensions.dart';
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
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import 'package:immich_mobile/providers/asset_viewer/current_asset.provider.dart';
import 'package:immich_mobile/providers/asset_viewer/scroll_notifier.provider.dart';
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
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import 'package:immich_mobile/providers/asset_viewer/show_controls.provider.dart';
import 'package:immich_mobile/widgets/asset_grid/asset_drag_region.dart';
import 'package:immich_mobile/widgets/asset_grid/thumbnail_image.dart';
import 'package:immich_mobile/widgets/asset_grid/thumbnail_placeholder.dart';
import 'package:immich_mobile/widgets/common/immich_toast.dart';
import 'package:fluttertoast/fluttertoast.dart';
import 'package:immich_mobile/widgets/asset_grid/control_bottom_app_bar.dart';
import 'package:immich_mobile/routing/router.dart';
import 'package:immich_mobile/entities/asset.entity.dart';
import 'package:immich_mobile/providers/asset_viewer/scroll_to_date_notifier.provider.dart';
import 'package:immich_mobile/providers/haptic_feedback.provider.dart';
import 'package:immich_mobile/providers/tab.provider.dart';
import 'package:scrollable_positioned_list/scrollable_positioned_list.dart';
import 'asset_grid_data_structure.dart';
import 'disable_multi_select_button.dart';
import 'draggable_scrollbar_custom.dart';
import 'group_divider_title.dart';
typedef ImmichAssetGridSelectionListener = void Function(
bool,
Set<Asset>,
);
class ImmichAssetGridView extends ConsumerStatefulWidget {
final RenderList renderList;
final int assetsPerRow;
final double margin;
final bool showStorageIndicator;
final ImmichAssetGridSelectionListener? listener;
final bool selectionActive;
final Future<void> Function()? onRefresh;
final Set<Asset>? preselectedAssets;
final bool canDeselect;
final bool dynamicLayout;
final bool showMultiSelectIndicator;
final void Function(Iterable<ItemPosition> itemPositions)?
visibleItemsListener;
final Widget? topWidget;
final int heroOffset;
final bool shrinkWrap;
final bool showDragScroll;
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final bool showStack;
const ImmichAssetGridView({
super.key,
required this.renderList,
required this.assetsPerRow,
required this.showStorageIndicator,
this.listener,
this.margin = 5.0,
this.selectionActive = false,
this.onRefresh,
this.preselectedAssets,
this.canDeselect = true,
this.dynamicLayout = true,
this.showMultiSelectIndicator = true,
this.visibleItemsListener,
this.topWidget,
this.heroOffset = 0,
this.shrinkWrap = false,
this.showDragScroll = true,
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this.showStack = false,
});
@override
createState() {
return ImmichAssetGridViewState();
}
}
class ImmichAssetGridViewState extends ConsumerState<ImmichAssetGridView> {
final ItemScrollController _itemScrollController = ItemScrollController();
final ScrollOffsetController _scrollOffsetController =
ScrollOffsetController();
final ItemPositionsListener _itemPositionsListener =
ItemPositionsListener.create();
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
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late final KeepAliveLink currentAssetLink;
/// The timestamp when the haptic feedback was last invoked
int _hapticFeedbackTS = 0;
DateTime? _prevItemTime;
bool _scrolling = false;
final Set<Asset> _selectedAssets =
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LinkedHashSet(equals: (a, b) => a.id == b.id, hashCode: (a) => a.id);
bool _dragging = false;
int? _dragAnchorAssetIndex;
int? _dragAnchorSectionIndex;
final Set<Asset> _draggedAssets =
HashSet(equals: (a, b) => a.id == b.id, hashCode: (a) => a.id);
Set<Asset> _getSelectedAssets() {
return Set.from(_selectedAssets);
}
void _callSelectionListener(bool selectionActive) {
widget.listener?.call(selectionActive, _getSelectedAssets());
}
void _selectAssets(List<Asset> assets) {
setState(() {
if (_dragging) {
_draggedAssets.addAll(assets);
}
_selectedAssets.addAll(assets);
_callSelectionListener(true);
});
}
void _deselectAssets(List<Asset> assets) {
final assetsToDeselect = assets.where(
(a) =>
widget.canDeselect ||
!(widget.preselectedAssets?.contains(a) ?? false),
);
setState(() {
_selectedAssets.removeAll(assetsToDeselect);
if (_dragging) {
_draggedAssets.removeAll(assetsToDeselect);
}
_callSelectionListener(_selectedAssets.isNotEmpty);
});
}
void _deselectAll() {
setState(() {
_selectedAssets.clear();
_dragAnchorAssetIndex = null;
_dragAnchorSectionIndex = null;
_draggedAssets.clear();
_dragging = false;
if (!widget.canDeselect &&
widget.preselectedAssets != null &&
widget.preselectedAssets!.isNotEmpty) {
_selectedAssets.addAll(widget.preselectedAssets!);
}
_callSelectionListener(false);
});
}
bool _allAssetsSelected(List<Asset> assets) {
return widget.selectionActive &&
assets.firstWhereOrNull((e) => !_selectedAssets.contains(e)) == null;
}
Future<void> _scrollToIndex(int index) async {
// if the index is so far down, that the end of the list is reached on the screen
// the scroll_position widget crashes. This is a workaround to prevent this.
// If the index is within the last 10 elements, we jump instead of scrolling.
if (widget.renderList.elements.length <= index + 10) {
_itemScrollController.jumpTo(
index: index,
);
return;
}
await _itemScrollController.scrollTo(
index: index,
alignment: 0,
duration: const Duration(milliseconds: 500),
);
}
Widget _itemBuilder(BuildContext c, int position) {
int index = position;
if (widget.topWidget != null) {
if (index == 0) {
return widget.topWidget!;
}
index--;
}
final section = widget.renderList.elements[index];
return _Section(
showStorageIndicator: widget.showStorageIndicator,
selectedAssets: _selectedAssets,
selectionActive: widget.selectionActive,
sectionIndex: index,
section: section,
margin: widget.margin,
renderList: widget.renderList,
assetsPerRow: widget.assetsPerRow,
scrolling: _scrolling,
dynamicLayout: widget.dynamicLayout,
selectAssets: _selectAssets,
deselectAssets: _deselectAssets,
allAssetsSelected: _allAssetsSelected,
showStack: widget.showStack,
heroOffset: widget.heroOffset,
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
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onAssetTap: (asset) {
ref.read(currentAssetProvider.notifier).set(asset);
if (asset.isVideo) {
ref.read(showControlsProvider.notifier).show = false;
}
},
);
}
Text _labelBuilder(int pos) {
final maxLength = widget.renderList.elements.length;
if (pos < 0 || pos >= maxLength) {
return const Text("");
}
final date = widget.renderList.elements[pos % maxLength].date;
return Text(
DateFormat.yMMMM().format(date),
style: const TextStyle(
color: Colors.white,
fontWeight: FontWeight.bold,
),
);
}
Widget _buildMultiSelectIndicator() {
return DisableMultiSelectButton(
onPressed: () => _deselectAll(),
selectedItemCount: _selectedAssets.length,
);
}
Widget _buildAssetGrid() {
final useDragScrolling =
widget.showDragScroll && widget.renderList.totalAssets >= 20;
void dragScrolling(bool active) {
if (active != _scrolling) {
setState(() {
_scrolling = active;
});
}
}
bool appBarOffset() {
return (ref.watch(tabProvider).index == 0 &&
ModalRoute.of(context)?.settings.name ==
TabControllerRoute.name) ||
(ModalRoute.of(context)?.settings.name == AlbumViewerRoute.name);
}
final listWidget = ScrollablePositionedList.builder(
padding: EdgeInsets.only(
top: appBarOffset() ? 60 : 0,
bottom: 220,
),
itemBuilder: _itemBuilder,
itemPositionsListener: _itemPositionsListener,
itemScrollController: _itemScrollController,
scrollOffsetController: _scrollOffsetController,
itemCount: widget.renderList.elements.length +
(widget.topWidget != null ? 1 : 0),
addRepaintBoundaries: true,
shrinkWrap: widget.shrinkWrap,
);
final child = (useDragScrolling && ModalRoute.of(context) != null)
? DraggableScrollbar.semicircle(
scrollStateListener: dragScrolling,
itemPositionsListener: _itemPositionsListener,
controller: _itemScrollController,
backgroundColor: context.isDarkTheme
? context.colorScheme.primary.darken(amount: .5)
: context.colorScheme.primary,
labelTextBuilder: _labelBuilder,
padding: appBarOffset()
? const EdgeInsets.only(top: 60)
: const EdgeInsets.only(),
heightOffset: appBarOffset() ? 60 : 0,
labelConstraints: const BoxConstraints(maxHeight: 28),
scrollbarAnimationDuration: const Duration(milliseconds: 300),
scrollbarTimeToFade: const Duration(milliseconds: 1000),
child: listWidget,
)
: listWidget;
return widget.onRefresh == null
? child
: appBarOffset()
? RefreshIndicator(
onRefresh: widget.onRefresh!,
edgeOffset: 30,
child: child,
)
: RefreshIndicator(onRefresh: widget.onRefresh!, child: child);
}
void _scrollToDate() {
final date = scrollToDateNotifierProvider.value;
if (date == null) {
ImmichToast.show(
context: context,
msg: "Scroll To Date failed, date is null.",
gravity: ToastGravity.BOTTOM,
toastType: ToastType.error,
);
return;
}
// Search for the index of the exact date in the list
var index = widget.renderList.elements.indexWhere(
(e) =>
e.date.year == date.year &&
e.date.month == date.month &&
e.date.day == date.day,
);
// If the exact date is not found, the timeline is grouped by month,
// thus we search for the month
if (index == -1) {
index = widget.renderList.elements.indexWhere(
(e) => e.date.year == date.year && e.date.month == date.month,
);
}
if (index != -1 && index < widget.renderList.elements.length) {
// Not sure why the index is shifted, but it works. :3
_scrollToIndex(index + 1);
} else {
ImmichToast.show(
context: context,
msg:
"The date (${DateFormat.yMd().format(date)}) could not be found in the timeline.",
gravity: ToastGravity.BOTTOM,
toastType: ToastType.error,
);
}
}
@override
void didUpdateWidget(ImmichAssetGridView oldWidget) {
super.didUpdateWidget(oldWidget);
if (!widget.selectionActive) {
setState(() {
_selectedAssets.clear();
});
}
}
@override
void initState() {
super.initState();
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
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currentAssetLink = ref.read(currentAssetProvider.notifier).ref.keepAlive();
scrollToTopNotifierProvider.addListener(_scrollToTop);
scrollToDateNotifierProvider.addListener(_scrollToDate);
if (widget.visibleItemsListener != null) {
_itemPositionsListener.itemPositions.addListener(_positionListener);
}
if (widget.preselectedAssets != null) {
_selectedAssets.addAll(widget.preselectedAssets!);
}
_itemPositionsListener.itemPositions.addListener(_hapticsListener);
}
@override
void dispose() {
scrollToTopNotifierProvider.removeListener(_scrollToTop);
scrollToDateNotifierProvider.removeListener(_scrollToDate);
if (widget.visibleItemsListener != null) {
_itemPositionsListener.itemPositions.removeListener(_positionListener);
}
_itemPositionsListener.itemPositions.removeListener(_hapticsListener);
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
currentAssetLink.close();
super.dispose();
}
void _positionListener() {
final values = _itemPositionsListener.itemPositions.value;
widget.visibleItemsListener?.call(values);
}
void _hapticsListener() {
/// throttle interval for the haptic feedback in microseconds.
/// Currently set to 100ms.
const feedbackInterval = 100000;
final values = _itemPositionsListener.itemPositions.value;
final start = values.firstOrNull;
if (start != null) {
final pos = start.index;
final maxLength = widget.renderList.elements.length;
if (pos < 0 || pos >= maxLength) {
return;
}
final date = widget.renderList.elements[pos].date;
// only provide the feedback if the prev. date is known.
// Otherwise the app would provide the haptic feedback
// on startup.
if (_prevItemTime == null) {
_prevItemTime = date;
} else if (_prevItemTime?.year != date.year ||
_prevItemTime?.month != date.month) {
_prevItemTime = date;
final now = Timeline.now;
if (now > (_hapticFeedbackTS + feedbackInterval)) {
_hapticFeedbackTS = now;
ref.read(hapticFeedbackProvider.notifier).mediumImpact();
}
}
}
}
void _scrollToTop() {
// for some reason, this is necessary as well in order
// to correctly reposition the drag thumb scroll bar
_itemScrollController.jumpTo(
index: 0,
);
_itemScrollController.scrollTo(
index: 0,
duration: const Duration(milliseconds: 200),
);
}
void _setDragStartIndex(AssetIndex index) {
setState(() {
_dragAnchorAssetIndex = index.rowIndex;
_dragAnchorSectionIndex = index.sectionIndex;
_dragging = true;
});
}
void _stopDrag() {
setState(() {
_dragging = false;
_draggedAssets.clear();
});
}
void _dragDragScroll(ScrollDirection direction) {
_scrollOffsetController.animateScroll(
offset: direction == ScrollDirection.forward ? 175 : -175,
duration: const Duration(milliseconds: 125),
);
}
void _handleDragAssetEnter(AssetIndex index) {
if (_dragAnchorSectionIndex == null || _dragAnchorAssetIndex == null) {
return;
}
final dragAnchorSectionIndex = _dragAnchorSectionIndex!;
final dragAnchorAssetIndex = _dragAnchorAssetIndex!;
late final int startSectionIndex;
late final int startSectionAssetIndex;
late final int endSectionIndex;
late final int endSectionAssetIndex;
if (index.sectionIndex < dragAnchorSectionIndex) {
startSectionIndex = index.sectionIndex;
startSectionAssetIndex = index.rowIndex;
endSectionIndex = dragAnchorSectionIndex;
endSectionAssetIndex = dragAnchorAssetIndex;
} else if (index.sectionIndex > dragAnchorSectionIndex) {
startSectionIndex = dragAnchorSectionIndex;
startSectionAssetIndex = dragAnchorAssetIndex;
endSectionIndex = index.sectionIndex;
endSectionAssetIndex = index.rowIndex;
} else {
startSectionIndex = dragAnchorSectionIndex;
endSectionIndex = dragAnchorSectionIndex;
// If same section, assign proper start / end asset Index
if (dragAnchorAssetIndex < index.rowIndex) {
startSectionAssetIndex = dragAnchorAssetIndex;
endSectionAssetIndex = index.rowIndex;
} else {
startSectionAssetIndex = index.rowIndex;
endSectionAssetIndex = dragAnchorAssetIndex;
}
}
final selectedAssets = <Asset>{};
var currentSectionIndex = startSectionIndex;
while (currentSectionIndex < endSectionIndex) {
final section =
widget.renderList.elements.elementAtOrNull(currentSectionIndex);
if (section == null) continue;
final sectionAssets =
widget.renderList.loadAssets(section.offset, section.count);
if (currentSectionIndex == startSectionIndex) {
selectedAssets.addAll(
sectionAssets.slice(startSectionAssetIndex, sectionAssets.length),
);
} else {
selectedAssets.addAll(sectionAssets);
}
currentSectionIndex += 1;
}
final section = widget.renderList.elements.elementAtOrNull(endSectionIndex);
if (section != null) {
final sectionAssets =
widget.renderList.loadAssets(section.offset, section.count);
if (startSectionIndex == endSectionIndex) {
selectedAssets.addAll(
sectionAssets.slice(startSectionAssetIndex, endSectionAssetIndex + 1),
);
} else {
selectedAssets.addAll(
sectionAssets.slice(0, endSectionAssetIndex + 1),
);
}
}
_deselectAssets(_draggedAssets.toList());
_draggedAssets.clear();
_draggedAssets.addAll(selectedAssets);
_selectAssets(_draggedAssets.toList());
}
@override
Widget build(BuildContext context) {
return PopScope(
canPop: !(widget.selectionActive && _selectedAssets.isNotEmpty),
onPopInvokedWithResult: (didPop, _) => !didPop ? _deselectAll() : null,
child: Stack(
children: [
AssetDragRegion(
onStart: _setDragStartIndex,
onAssetEnter: _handleDragAssetEnter,
onEnd: _stopDrag,
onScroll: _dragDragScroll,
onScrollStart: () => WidgetsBinding.instance.addPostFrameCallback(
(_) => controlBottomAppBarNotifier.minimize(),
),
child: _buildAssetGrid(),
),
if (widget.showMultiSelectIndicator && widget.selectionActive)
_buildMultiSelectIndicator(),
],
),
);
}
}
/// A single row of all placeholder widgets
class _PlaceholderRow extends StatelessWidget {
final int number;
final double width;
final double height;
final double margin;
const _PlaceholderRow({
super.key,
required this.number,
required this.width,
required this.height,
required this.margin,
});
@override
Widget build(BuildContext context) {
return Row(
children: [
for (int i = 0; i < number; i++)
ThumbnailPlaceholder(
key: ValueKey(i),
width: width,
height: height,
margin: EdgeInsets.only(
bottom: margin,
right: i + 1 == number ? 0.0 : margin,
),
),
],
);
}
}
/// A section for the render grid
class _Section extends StatelessWidget {
final RenderAssetGridElement section;
final int sectionIndex;
final Set<Asset> selectedAssets;
final bool scrolling;
final double margin;
final int assetsPerRow;
final RenderList renderList;
final bool selectionActive;
final bool dynamicLayout;
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
final void Function(List<Asset>) selectAssets;
final void Function(List<Asset>) deselectAssets;
final bool Function(List<Asset>) allAssetsSelected;
final bool showStack;
final int heroOffset;
final bool showStorageIndicator;
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
final void Function(Asset) onAssetTap;
const _Section({
required this.section,
required this.sectionIndex,
required this.scrolling,
required this.margin,
required this.assetsPerRow,
required this.renderList,
required this.selectionActive,
required this.dynamicLayout,
required this.selectAssets,
required this.deselectAssets,
required this.allAssetsSelected,
required this.selectedAssets,
required this.showStack,
required this.heroOffset,
required this.showStorageIndicator,
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
required this.onAssetTap,
});
@override
Widget build(
BuildContext context,
) {
return LayoutBuilder(
builder: (context, constraints) {
final width = constraints.maxWidth / assetsPerRow -
margin * (assetsPerRow - 1) / assetsPerRow;
final rows = (section.count + assetsPerRow - 1) ~/ assetsPerRow;
final List<Asset> assetsToRender = scrolling
? []
: renderList.loadAssets(section.offset, section.count);
return Column(
key: ValueKey(section.offset),
crossAxisAlignment: CrossAxisAlignment.start,
children: [
if (section.type == RenderAssetGridElementType.monthTitle)
_MonthTitle(date: section.date),
if (section.type == RenderAssetGridElementType.groupDividerTitle ||
section.type == RenderAssetGridElementType.monthTitle)
_Title(
selectionActive: selectionActive,
title: section.title!,
assets: scrolling
? []
: renderList.loadAssets(section.offset, section.totalCount),
allAssetsSelected: allAssetsSelected,
selectAssets: selectAssets,
deselectAssets: deselectAssets,
),
for (int i = 0; i < rows; i++)
scrolling
? _PlaceholderRow(
key: ValueKey(i),
number: i + 1 == rows
? section.count - i * assetsPerRow
: assetsPerRow,
width: width,
height: width,
margin: margin,
)
: _AssetRow(
key: ValueKey(i),
rowStartIndex: i * assetsPerRow,
sectionIndex: sectionIndex,
assets: assetsToRender.nestedSlice(
i * assetsPerRow,
min((i + 1) * assetsPerRow, section.count),
),
absoluteOffset: section.offset + i * assetsPerRow,
width: width,
assetsPerRow: assetsPerRow,
margin: margin,
dynamicLayout: dynamicLayout,
renderList: renderList,
selectedAssets: selectedAssets,
isSelectionActive: selectionActive,
showStack: showStack,
heroOffset: heroOffset,
showStorageIndicator: showStorageIndicator,
selectionActive: selectionActive,
onSelect: (asset) => selectAssets([asset]),
onDeselect: (asset) => deselectAssets([asset]),
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
onAssetTap: onAssetTap,
),
],
);
},
);
}
}
/// The month title row for a section
class _MonthTitle extends StatelessWidget {
final DateTime date;
const _MonthTitle({
required this.date,
});
@override
Widget build(BuildContext context) {
final monthFormat = DateTime.now().year == date.year
? DateFormat.MMMM()
: DateFormat.yMMMM();
final String title = monthFormat.format(date);
return Padding(
key: Key("month-$title"),
padding: const EdgeInsets.only(left: 12.0, top: 24.0),
child: Text(
title,
style: const TextStyle(
fontSize: 26,
fontWeight: FontWeight.w500,
),
),
);
}
}
/// A title row
class _Title extends StatelessWidget {
final String title;
final List<Asset> assets;
final bool selectionActive;
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
final void Function(List<Asset>) selectAssets;
final void Function(List<Asset>) deselectAssets;
final bool Function(List<Asset>) allAssetsSelected;
const _Title({
required this.title,
required this.assets,
required this.selectionActive,
required this.selectAssets,
required this.deselectAssets,
required this.allAssetsSelected,
});
@override
Widget build(BuildContext context) {
return GroupDividerTitle(
text: title,
multiselectEnabled: selectionActive,
onSelect: () => selectAssets(assets),
onDeselect: () => deselectAssets(assets),
selected: allAssetsSelected(assets),
);
}
}
/// The row of assets
class _AssetRow extends StatelessWidget {
final List<Asset> assets;
final int rowStartIndex;
final int sectionIndex;
final Set<Asset> selectedAssets;
final int absoluteOffset;
final double width;
final bool dynamicLayout;
final double margin;
final int assetsPerRow;
final RenderList renderList;
final bool selectionActive;
final bool showStorageIndicator;
final int heroOffset;
final bool showStack;
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
final void Function(Asset) onAssetTap;
final void Function(Asset)? onSelect;
final void Function(Asset)? onDeselect;
final bool isSelectionActive;
const _AssetRow({
super.key,
required this.rowStartIndex,
required this.sectionIndex,
required this.assets,
required this.absoluteOffset,
required this.width,
required this.dynamicLayout,
required this.margin,
required this.assetsPerRow,
required this.renderList,
required this.selectionActive,
required this.showStorageIndicator,
required this.heroOffset,
required this.showStack,
required this.isSelectionActive,
required this.selectedAssets,
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
required this.onAssetTap,
this.onSelect,
this.onDeselect,
});
@override
Widget build(BuildContext context) {
// Default: All assets have the same width
final widthDistribution = List.filled(assets.length, 1.0);
if (dynamicLayout) {
final aspectRatios =
assets.map((e) => (e.width ?? 1) / (e.height ?? 1)).toList();
final meanAspectRatio = aspectRatios.sum / assets.length;
// 1: mean width
// 0.5: width < mean - threshold
// 1.5: width > mean + threshold
final arConfiguration = aspectRatios.map((e) {
if (e - meanAspectRatio > 0.3) return 1.5;
if (e - meanAspectRatio < -0.3) return 0.5;
return 1.0;
});
// Normalize:
final sum = arConfiguration.sum;
widthDistribution.setRange(
0,
widthDistribution.length,
arConfiguration.map((e) => (e * assets.length) / sum),
);
}
return Row(
key: key,
children: assets.mapIndexed((int index, Asset asset) {
final bool last = index + 1 == assetsPerRow;
final isSelected = isSelectionActive && selectedAssets.contains(asset);
return Container(
width: width * widthDistribution[index],
height: width,
margin: EdgeInsets.only(
bottom: margin,
right: last ? 0.0 : margin,
),
child: GestureDetector(
onTap: () {
if (selectionActive) {
if (isSelected) {
onDeselect?.call(asset);
} else {
onSelect?.call(asset);
}
} else {
feat(mobile): native_video_player (#12104) * add native player library * splitup the player * stateful widget * refactor: native_video_player * fix: handle buffering * turn on volume when video plays * fix: aspect ratio * fix: handle remote asset orientation * refinements and fixes fix orientation for remote assets wip separate widget separate video loader widget fixed memory leak optimized seeking, cleanup debug context pop use global key back to one widget fixed rebuild wait for swipe animation to finish smooth hero animation for remote videos faster scroll animation * clean up logging * refactor aspect ratio calculation * removed unnecessary import * transitive dependencies * fixed referencing uninitialized orientation * use correct ref to build android * higher res placeholder for local videos * slightly lower delay * await things * fix controls when swiping between image and video * linting * extra smooth seeking, add comments * chore: generate router page * use current asset provider and loadAsset * fix stack handling * improved motion photo handling * use visibility for motion videos * error handling for async calls * fix duplicate key error * maybe fix duplicate key error * increase delay for hero animation * faster initialization for remote videos * ensure dimensions for memory cards * make aspect ratio logic reusable, optimizations * refactor: move exif search from aspect ratio to orientation * local orientation on ios is unreliable; prefer remote * fix no audio in silent mode on ios * increase bottom bar opacity to account for hdr * remove unused import * fix live photo play button not updating * fix map marker -> galleryviewer * remove video_player * fix hdr playback on android * fix looping * remove unused dependencies * update to latest player commit * fix player controls hiding when video is not playing * fix restart video * stop showing motion video after ending when looping is disabled * delay video initialization to avoid placeholder flicker * faster animation * shorter delay * small delay for image -> video on android * fix: lint * hide stacked children when controls are hidden, avoid bottom bar dropping --------- Co-authored-by: Alex <alex.tran1502@gmail.com> Co-authored-by: shenlong-tanwen <139912620+shalong-tanwen@users.noreply.github.com> Co-authored-by: mertalev <101130780+mertalev@users.noreply.github.com>
2024-12-04 22:03:46 +01:00
final asset = renderList.loadAsset(absoluteOffset + index);
onAssetTap(asset);
context.pushRoute(
GalleryViewerRoute(
renderList: renderList,
initialIndex: absoluteOffset + index,
heroOffset: heroOffset,
showStack: showStack,
),
);
}
},
onLongPress: () {
onSelect?.call(asset);
HapticFeedback.heavyImpact();
},
child: AssetIndexWrapper(
rowIndex: rowStartIndex + index,
sectionIndex: sectionIndex,
child: ThumbnailImage(
asset: asset,
multiselectEnabled: selectionActive,
isSelected: isSelectionActive && selectedAssets.contains(asset),
showStorageIndicator: showStorageIndicator,
heroOffset: heroOffset,
showStack: showStack,
),
),
),
);
}).toList(),
);
}
}