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https://github.com/vinceliuice/MacSequoia-kde.git
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180 lines
6 KiB
QML
180 lines
6 KiB
QML
/*
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SPDX-FileCopyrightText: 2014 David Edmundson <davidedmundson@kde.org>
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SPDX-FileCopyrightText: 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
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SPDX-License-Identifier: LGPL-2.0-or-later
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*/
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import QtQuick 2.15
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import QtQuick.Window 2.15
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import org.kde.plasma.core 2.0 as PlasmaCore
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import org.kde.plasma.components 3.0 as PlasmaComponents3
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Item {
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id: wrapper
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// If we're using software rendering, draw outlines instead of shadows
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// See https://bugs.kde.org/show_bug.cgi?id=398317
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readonly property bool softwareRendering: GraphicsInfo.api === GraphicsInfo.Software
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property bool isCurrent: true
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property string name
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property string userName
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property string avatarPath
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property string iconSource
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property bool needsPassword
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property var vtNumber
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property bool constrainText: true
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property alias nameFontSize: usernameDelegate.font.pointSize
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property int fontSize: PlasmaCore.Theme.defaultFont.pointSize + 2
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signal clicked()
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property real faceSize: PlasmaCore.Units.gridUnit * 7
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opacity: isCurrent ? 1.0 : 0.5
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Behavior on opacity {
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OpacityAnimator {
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duration: PlasmaCore.Units.longDuration
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}
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}
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// Draw a translucent background circle under the user picture
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Rectangle {
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anchors.centerIn: imageSource
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width: imageSource.width - 2 // Subtract to prevent fringing
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height: width
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radius: width / 2
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color: PlasmaCore.ColorScope.backgroundColor
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opacity: 0.6
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}
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Item {
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id: imageSource
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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Behavior on width {
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PropertyAnimation {
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from: faceSize
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duration: PlasmaCore.Units.longDuration;
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}
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}
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width: isCurrent ? faceSize : faceSize - PlasmaCore.Units.largeSpacing
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height: width
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//Image takes priority, taking a full path to a file, if that doesn't exist we show an icon
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Image {
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id: face
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source: wrapper.avatarPath
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sourceSize: Qt.size(faceSize * Screen.devicePixelRatio, faceSize * Screen.devicePixelRatio)
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fillMode: Image.PreserveAspectCrop
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anchors.fill: parent
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}
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PlasmaCore.IconItem {
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id: faceIcon
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source: iconSource
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visible: (face.status == Image.Error || face.status == Image.Null)
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anchors.fill: parent
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colorGroup: PlasmaCore.ColorScope.colorGroup
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}
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}
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ShaderEffect {
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anchors.top: parent.top
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anchors.horizontalCenter: parent.horizontalCenter
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width: imageSource.width
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height: imageSource.height
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supportsAtlasTextures: true
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readonly property Item source: ShaderEffectSource {
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sourceItem: imageSource
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// software rendering is just a fallback so we can accept not having a rounded avatar here
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hideSource: wrapper.GraphicsInfo.api !== GraphicsInfo.Software
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live: true // otherwise the user in focus will show a blurred avatar
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}
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readonly property color colorBorder: PlasmaCore.ColorScope.textColor
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//draw a circle with an antialiased border
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//innerRadius = size of the inner circle with contents
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//outerRadius = size of the border
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//blend = area to blend between two colours
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//all sizes are normalised so 0.5 == half the width of the texture
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//if copying into another project don't forget to connect themeChanged to update()
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//but in SDDM that's a bit pointless
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fragmentShader: `
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varying highp vec2 qt_TexCoord0;
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uniform highp float qt_Opacity;
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uniform lowp sampler2D source;
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uniform lowp vec4 colorBorder;
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const highp float blend = 0.01;
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const highp float innerRadius = 0.47;
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const highp float outerRadius = 0.49;
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const lowp vec4 colorEmpty = vec4(0.0, 0.0, 0.0, 0.0);
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void main() {
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lowp vec4 colorSource = texture2D(source, qt_TexCoord0.st);
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highp vec2 m = qt_TexCoord0 - vec2(0.5, 0.5);
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highp float dist = sqrt(m.x * m.x + m.y * m.y);
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if (dist < innerRadius)
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gl_FragColor = colorSource;
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else if (dist < innerRadius + blend)
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gl_FragColor = mix(colorSource, colorBorder, ((dist - innerRadius) / blend));
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else if (dist < outerRadius)
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gl_FragColor = colorBorder;
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else if (dist < outerRadius + blend)
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gl_FragColor = mix(colorBorder, colorEmpty, ((dist - outerRadius) / blend));
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else
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gl_FragColor = colorEmpty;
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gl_FragColor = gl_FragColor * qt_Opacity;
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}
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`
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}
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PlasmaComponents3.Label {
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id: usernameDelegate
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anchors.top: imageSource.bottom
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anchors.topMargin: PlasmaCore.Units.gridUnit
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anchors.horizontalCenter: parent.horizontalCenter
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// Make it bigger than other fonts to match the scale of the avatar better
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font.pointSize: wrapper.fontSize + 4
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width: constrainText ? parent.width : implicitWidth
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text: wrapper.name
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style: softwareRendering ? Text.Outline : Text.Normal
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styleColor: softwareRendering ? PlasmaCore.ColorScope.backgroundColor : "transparent" //no outline, doesn't matter
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wrapMode: Text.WordWrap
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maximumLineCount: wrapper.constrainText ? 3 : 1
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elide: Text.ElideRight
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horizontalAlignment: Text.AlignHCenter
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//make an indication that this has active focus, this only happens when reached with keyboard navigation
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font.underline: wrapper.activeFocus
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}
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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onClicked: wrapper.clicked()
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}
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Keys.onSpacePressed: wrapper.clicked()
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Accessible.name: name
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Accessible.role: Accessible.Button
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function accessiblePressAction() { wrapper.clicked() }
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}
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