mirror of
https://github.com/vinceliuice/MacSequoia-kde.git
synced 2024-11-22 13:50:13 +00:00
162 lines
5.2 KiB
QML
162 lines
5.2 KiB
QML
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/*
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SPDX-FileCopyrightText: 2014 Aleix Pol Gonzalez <aleixpol@blue-systems.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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import QtQuick 2.15
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import QtQuick.Layouts 1.15
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import QtGraphicalEffects 1.15
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import org.kde.plasma.core 2.0 as PlasmaCore
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import org.kde.plasma.private.sessions 2.0
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import "../components"
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Item {
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id: wallpaperFader
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property Item clock
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property Item mainStack
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property Item footer
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property alias source: wallpaperBlur.source
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state: lockScreenRoot.uiVisible ? "on" : "off"
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property real factor: 0
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readonly property bool lightColorScheme: Math.max(PlasmaCore.ColorScope.backgroundColor.r, PlasmaCore.ColorScope.backgroundColor.g, PlasmaCore.ColorScope.backgroundColor.b) > 0.5
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property bool alwaysShowClock: typeof config === "undefined" || typeof config.alwaysShowClock === "undefined" || config.alwaysShowClock === true
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Behavior on factor {
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NumberAnimation {
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target: wallpaperFader
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property: "factor"
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duration: PlasmaCore.Units.veryLongDuration * 2
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easing.type: Easing.InOutQuad
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}
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}
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FastBlur {
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id: wallpaperBlur
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anchors.fill: parent
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radius: 50 * wallpaperFader.factor
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}
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ShaderEffect {
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id: wallpaperShader
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anchors.fill: parent
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supportsAtlasTextures: true
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property var source: ShaderEffectSource {
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sourceItem: wallpaperBlur
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live: true
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hideSource: true
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textureMirroring: ShaderEffectSource.NoMirroring
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}
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readonly property real contrast: 0.65 * wallpaperFader.factor + (1 - wallpaperFader.factor)
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readonly property real saturation: 1.6 * wallpaperFader.factor + (1 - wallpaperFader.factor)
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readonly property real intensity: (wallpaperFader.lightColorScheme ? 1.7 : 0.6) * wallpaperFader.factor + (1 - wallpaperFader.factor)
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readonly property real transl: (1.0 - contrast) / 2.0;
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readonly property real rval: (1.0 - saturation) * 0.2126;
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readonly property real gval: (1.0 - saturation) * 0.7152;
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readonly property real bval: (1.0 - saturation) * 0.0722;
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property var colorMatrix: Qt.matrix4x4(
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contrast, 0, 0, 0.0,
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0, contrast, 0, 0.0,
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0, 0, contrast, 0.0,
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transl, transl, transl, 1.0).times(Qt.matrix4x4(
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rval + saturation, rval, rval, 0.0,
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gval, gval + saturation, gval, 0.0,
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bval, bval, bval + saturation, 0.0,
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0, 0, 0, 1.0)).times(Qt.matrix4x4(
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intensity, 0, 0, 0,
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0, intensity, 0, 0,
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0, 0, intensity, 0,
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0, 0, 0, 1
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));
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fragmentShader: `
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uniform mediump mat4 colorMatrix;
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uniform mediump sampler2D source;
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varying mediump vec2 qt_TexCoord0;
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uniform lowp float qt_Opacity;
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void main(void)
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{
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mediump vec4 tex = texture2D(source, qt_TexCoord0);
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gl_FragColor = tex * colorMatrix * qt_Opacity;
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}
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`
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}
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states: [
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State {
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name: "on"
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PropertyChanges {
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target: mainStack
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opacity: 1
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}
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PropertyChanges {
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target: footer
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opacity: 1
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}
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PropertyChanges {
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target: wallpaperFader
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factor: 1
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}
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PropertyChanges {
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target: clock.shadow
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opacity: 0
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}
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PropertyChanges {
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target: clock
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opacity: 1
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}
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},
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State {
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name: "off"
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PropertyChanges {
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target: mainStack
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opacity: 0
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}
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PropertyChanges {
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target: footer
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opacity: 0
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}
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PropertyChanges {
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target: wallpaperFader
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factor: 0
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}
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PropertyChanges {
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target: clock.shadow
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opacity: wallpaperFader.alwaysShowClock ? 1 : 0
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}
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PropertyChanges {
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target: clock
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opacity: wallpaperFader.alwaysShowClock ? 1 : 0
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}
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}
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]
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transitions: [
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Transition {
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from: "off"
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to: "on"
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//Note: can't use animators as they don't play well with parallelanimations
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NumberAnimation {
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targets: [mainStack, footer, clock]
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property: "opacity"
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duration: PlasmaCore.Units.veryLongDuration
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easing.type: Easing.InOutQuad
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}
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},
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Transition {
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from: "on"
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to: "off"
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NumberAnimation {
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targets: [mainStack, footer, clock]
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property: "opacity"
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duration: PlasmaCore.Units.veryLongDuration
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easing.type: Easing.InOutQuad
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}
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}
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]
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}
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